--UI Adjustments--
--Removed the turn counter icon from the timeline.
--Changed the text that denotes the turn from "Turn X" to "Ritual Escalation".
-Adjusted tool tips for effects that look at the turn counter to read as Ritual escalation instead.
--The timeline now turns red once the Ritual escalation reaches 15.
--Gameplay Adjustments--
--The Ritual Circle is now an entity that acts against both players.
-It has a turn and unique icon in the timeline.
-While Ritual escalation is less than 15 it will increase escalation by 1.
-Once Ritual escalation has hit 15, the Ritual will smite all living characters for 10 x each Ritual escalation past 14.
-This attack also builds up Creeping Death tokens.
-Examples: 10 damage at escalation 15, 30 damage at escalation 17.
-More effects and game modes involving the Ritual will come in future patches.
-This damage hits through banish.
--New Features--
--Added music to the title menu.
--Added dynamic music to the combat arenas.
--Bug Fixes--
--Fixed a bug that could cause Creeping death to crash the game if applied to the bottom slot.
--Fixed a handful of bugs related to the action display. It should finally now be consistent regardless of what action phase you are on.
--Fixed a bug where some hit effects could not be loaded in certain scenarios.