Tightened the atmospheric glow behind Earth so it looks like a sharp tactical globe instead of a blurry lightbulb.
Swapped the full-screen white damage flashes for a centered radial burst. The game still feels incredibly punchy, but it will no longer give you a headache (or get auto-flagged by social media bots).
Removed a leftover developer hotkey on the F8 key. Previously, hitting F8 would pass straight through to the game engine, pause the JavaScript thread, and spawn a weird native browser outline on your screen. If you found this and thought you unlocked a secret "freeze time" mechanic... you didn't. That was just my bad.
As Divine Orbit gets bigger and I add more features like the Forge and new planet variants, the current $4.99 price might go up a bit later this year to match the actual depth of the game. If you're on the fence, grabbing it now at five bucks is definitely the move.