Welcome to the final Skywatch before the full release of Lost Skies! The entire team has been working incredibly hard and we've been absolutely blown away by the journey we've taken with you all from Dev kickoff through Early Access. This update is a celebration of that journey! A huge thank you to every single one of you who shared feedback, reported bugs, built incredible islands, and helped us shape this world. Your passion and support have been the wind in our skysails.
So let's take one last deep dive into development before we all take to the skies together for the full launch on September 17th!
Core Tech Evolution, Issues & Solutions 💻
As we approach launch, a massive amount of work has been happening under the hood. Updating the game's core tech is an incredibly complex task and it's something we'll likely be refining right up until the final moments. For a deeper look into the nitty-gritty of the upgrades, the issues that come with them and the improvements, our wonderful Tom (sync) shared some insights a few weeks ago which you can read all about here.
Quality of Life and UI Overhaul ❤️
We’ve given the entire user interface an overhaul to ensure a cohesive and consistent experience across the whole game. This includes:
Standardised fonts, text/button sizes and highlight colours.
New crafting categories added across build menus for easier navigation.
An autofill option for crafting slots to speed things up.
Full implementation of Steam Achievements.
Adjustments to ADS sensitivity and other player settings.
Improved lighting on multiple objects and items like the hip lamp.
Bugs Fixed 🪲
As we consistently mention, your feedback has been invaluable in helping us hunt down bugs. Here is a comprehensive list of the fixes made since the start of Early Access. Thank you for helping us make the game better for everyone! Check out THIS LINK for a full list.
Islands and Regions 🌎
The world of Lost Skies is about to get a whole lot bigger! For the 1.0 release the map has been expanded from 54 to over 120 islands split between four distinct regions: Green Pines, Azure Grove, Atlas Heights and Midlands.
A huge number of these islands were crafted by our amazing community in the Island Creator contests, including the latest contest. There are so many more fantastic creations to explore in the Steam Workshop so be sure to check them out!
New Cloudscape & Atmosphere ☁️
The incredibly talented Lead Artist Klaudia has been putting in a monumental effort to transform the very skies you travel through. Here’s a word from her on what to expect:
The new map includes an update to the cloud visuals, introducing a new cloudscape for each region. As you progress into later regions, not only islands and wildlife have their own palette, the sky also changes to give each region a unique look, making ship exploration and island discovery more engaging.
The starting region, Green Pines, has fluffy towering clouds, with islands positioned near the peaks. The valleys between them give an opportunity to put the ship's steering to test.
As you cross into Azure Grove, the sky clears up, however islands being hidden in lower valleys are more common. The purple sunsets go well with the islands’ blue foliage. From the higher islands you have a clear view of the various weather barriers to help plan your journey onward.
As you cross into Atlas Heights, you enter into a darker, overcast region. The stormy weather infuses the atlas in the terrain, causing the foliage to glow in atlas colors. Islands are scattered between tall cloud arches, which also hides the Seraphs from sight, being alert while flying through these shapes is more important.
To enter the final region, the Midlands, you must pass through the red Storm Walls. Beyond them lies a vast teal sky with a long visibility distance, with islands resting on a thin layer of misty clouds. Diving under this layer of cloud can uncover more islands to explore. - Klaudia
Weather and Storm Walls 🌪️
Separating these new regions are formidable weather barriers designed to test your ship and your crew. These are tough-to-navigate environmental challenges that will damage your ship as you pass through.
Windwalls: Found between Green Pines & Azure Grove, these will shred your sails, requiring engines to push through. The barrier between Azure Grove & Atlas Heights is more intense, with rain and debris battering your vessel.
Stormwalls: The ultimate test. Found between Atlas Heights & Midlands, these raging tempests feature dramatic lightning strikes and will push your ship's power and endurance to the absolute limit.
The Sounds of the Skies 🎶
Our audio maestro Mark has been composing an entire soundscape to bring the expanded world to life. All four regions now have a distinct musical identity with new tracks that align with each region’s unique theme and atmosphere.
The weather walls mentioned above also have new distinct music designed to evoke tension and a sense of danger, complemented by impactful sound effects like thunder and lightning to reinforce the threat they represent.