Welcome to Skywatch #27
Greetings Awoken! The team has been hard at work since Early Access, processing all your amazing feedback and channeling that energy into the next phase of development. We’re making some big strides in expanding the world, deepening gameplay systems, and adding some terrifying new creatures to the skies. Let's go!
Core Tech & UI Improvements 💻
Vlad has been busy improving the technical foundations of the game. He’s been refining the UI, improving how the game understands what the player is looking at, and implementing better gamepad support. He’s also been making it much more intuitive to navigate the player inventory with a gamepad.
Crafting & Player Systems 🛠️
The crafting system has also received some love! We're exploring alternative views and new categories to make finding and crafting what you need a smoother experience.
Olly has been undertaking a massive review of food and its effects. All 80 food items have been analysed and given a unique buff or debuff. He's also been diving deep into game difficulty, using player feedback and in-game data to create a secret calculator tool! This formula helps us balance NPC stats and damage to fine-tune the time-to-kill and overall challenge of the game.
Performance Optimisation ⚙️
Andy has been focused on performance, specifically tackling the memory strain caused when the environment loads. His work aims to make the experience of discovering and exploring islands much smoother for everyone.
Design Deep Dive 🗺️
Luke and Tony have been collaborating on some significant improvements to core gameplay systems, giving players more diverse ways to play.
Randomised Ship Part Stats
To mitigate the issue of lighter ships always having an advantage, stats on ship components are now randomised! - Huge apologies! Our design team are telling me this is not the reasoning behind the randomised ship part stats. Please see the actual reason below. - Adam