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万化江湖 DemoEvents[Game Feature : Hunting]
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[Game Feature : Hunting]

万化江湖 Demo · published 18 Jan 2025, 21:04 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! I'm Rafiki, the developer of the Ever-Changing JiangHu. I'll be periodically updating you with some game feature introductions to help interested players get a better understanding of the game.

In an open-world game, having places worth exploring is crucial. Players can mine, chop wood, and hunt in various locations within the game to discover and collect a wide array of unique items.

To create a sensible system, I've followed Mr. Jin Yong's approach of drawing from traditional culture and historical knowledge to enhance the immersion of the storyline. I've consulted dozens of ancient texts and research papers, either directly using or adapting them to add nearly a hundred types of wood, minerals, and game into the game. This not only enriches the game content but also maintains the crucial sense of immersion that role-playing games require.

This time, I'm introducing the hunting system. Players can obtain materials through hunting, and during the process, various events may be triggered, such as encountering aggressive creatures and engaging in combat, like tigers and venomous snakes.

To increase playability, I've added some gameplay elements around this system. For example, players can learn animal skills through certain methods, or even tame animals to make them teammates. After defeating rare and exotic beasts, players might find divine martial arts manuals in their bellies, a classic plot that can happen in the Ever-Changing JiangHu.

When developing, I place great emphasis on the diversity of gameplay. For example, with the collection system mentioned this time, I don't want it to be just a boring, isolated system for players to obtain resources. Therefore, I've integrated this system into the game from various aspects, striving to make it more fun and a more integral part of the game world.

Finally, I'm working overtime to create the demo version of the game. Since it's still a one-person project, the progress might be slower, so I hope you can understand.

If you're interested in the game, please wishlist it; thanks!

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Game update1 Oct 2025Demo version v0.0.18 update notesv0.0.18 IMPROVEMENTS & ADJUSTMENTS · Polished attribute tuning for the Street Beggar origin's three forms · Updated the presentation of the “Yunying” (male) portrait · Refined martial-arts loadouts for disciples across the major sects · Improved the “Type” text shown in equip hover tooltips · Adjusted and refined several equipment stat values · Chongwu Hall shop inventory updated · Added 70+ ne…Game update24 Sep 2025Demo version v0.0.17 update notesv0.0.17 BUG FIXES · Fixed localization issues in skill training displays. · Fixed display problems in hover tooltips for Professions items. · Fixed the Settings panel incorrectly showing a “Clear Data” in game. · Fixed localization for the “Mastered” status on skill books. IMPROVEMENTS & ADJUSTMENTS · Improved wording for Intellect requirements on item tooltips. · Added contextual tips across t…Game update17 Sep 2025Demo version v0.0.16 update notesv0.0.16 BUG FIXES · Fixed an issue where clicking too quickly on the battle results screen could cause an error. · Fixed several quests that were missing quest descriptions. IMPROVEMENTS & ADJUSTMENTS · Reworked Ultimate: you can now manually trigger it when the qi bar is full. · Improved localization layout for martial skill effect text. · Lowered the difficulty of the “Disciples of the Zen Ga…