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Furyball: Rogue RevengeEventsSteam Next Fest Update (version 0.2.3805)
In-game event

Steam Next Fest Update (version 0.2.3805)

Furyball: Rogue Revenge · published 12 Jun 2026, 09:23 UTC

All eventsPlayers around this dateRead on Steam

New :

  • Added new unlockable ball : Heavyball

  • Added Leaderboard (only for Normal and Hard difficulty). Available on Steam : https://steamcommunity.com/stats/4729450/leaderboards/20138734

  • Added Azamy's Room

  • Added new special room in runs

  • Added Dash Attack animation & VFX

  • Added Dual Stick control

  • Added new SFX for Heavyball, Inflataball & Sparkball

  • Added new voicelines for Azamy

  • Added new external Links to the Menu (Leaderboard, Survey & Review)


Changes and Improvements :

  • Improved Combo and Hyperspeed UI

  • Improved Hyperspeed behaviour

  • Improved Hyperspeed signs and feedback

  • Nerfed the Runner's catch range

  • Changed the upgrade effect for Azamy's Furyball: it now gives you more initial Fury

  • Removed the need for interaction when leaving the first tutorial room

  • Improved Madbull's AI

  • Updated Madbull's Arena's SFX

  • Changed interaction input from RB to Y

  • Improved Shader compilation speed

  • Improved input handling during pause

  • Improved dash attack

  • Improved enemy spawning system

  • Improved Hitstop

  • Updated Localization

  • Updated damage VFX

  • Improved aim assist

  • Locked items in the Gym now display their description

  • Updated the Heavyball's visual

  • Disabled Gamepad input remapping

  • Balanced various enemies, game economy and equipment

Fixes :

  • Fixed a bug where the Pitcher enemy could throw the ball out of bounds (for real this time)

  • Fixed a bug where the Furyball could be upgraded for free

  • Fixed a bug where tutorial screens displayed keyboard inputs while playing on controller

  • Fixed a bug where the Runner would not let the ball go even if killed

  • Fixed a bug where the dash attack would not behave the same when using a keyboard or controler

  • Fixed a bug where enemy AI would not pass the ball

  • Fixed a bug where you could not enter special characters in feedback window

  • Fixed a bug where recalling the ball during dash attack would play the recall VFX indefinitely

  • Fixed a bug where Y input would be displayed as X input in the settings

  • Fixed a bug where the Combo's value would stay between rooms (display only)

  • Fixed various visual bugs

  • Fixed a crash when going back to the hub after dying

  • Fixed a visual bug where the recall VFX would play during death animation.

More from Furyball: Rogue Revenge

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Announcement27 Aug 2026FURYBALL: ROGUE REVENGE - COMING TO EARLY ACCESS ON SEPTEMBER 23! 🎉Furyball: Rogue Revenge hits Steam Early Access on Wednesday, September 23 at 3 PM CEST (9 AM ET / 6 AM PT). After years of development, countless playtests and a lot of bouncing balls, Furyball is finally ready to enter the arena. 🎯 WHAT TO EXPECT FROM EARLY ACCESS Furyball: Rogue Revenge is a fast-paced Rogue Beat'em Ball combining roguelite progression, hack & slash combat and pinball-inspi…Esports20 Aug 2026Bouncing Indie FriendsPeng Pong, Furyball’s “little brother” is out! Today, Peng Pong is officially out on Steam! Developed by Sandy Floor , some Korean devs we’ve had the pleasure of chatting with quite a bit and who we really like ❤️ Peng Pong mixes ricochets and bouncing… sounds familiar, huh? , a super charming art style inspired by Cuphead , and survivor-shooter progression. Go check out Peng Pong on Steam and…Community17 Aug 2026Furyball joins the Pins and Pegs FestUntil the end of the week, we are part of Steam’s ongoing Pins and Pegs Fest! If chaotic bouncing-ball physics and total anihilation sounds like your thing, now's the time to share the demo with a friend! Play Now! But there are also plenty of pinball- and bowling-inspired games from indie studios that we really like, so here’s a list for you: PinKeep : a pinball game that combines roguelite an…