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Super Fantasy KingdomEventsPatch #16: Upgrading Units and a new Spell!
In-game event

Patch #16: Upgrading Units and a new Spell!

Super Fantasy Kingdom · published 25 Apr 2026, 06:58 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone 👑,

I have studied all the feedback from the last update. Some loved all the changes, but especially the change to how upgrading the units works seemed to be very divisive. The update was so big and tried to address a lot of problems at once, so I was never thinking it would be the final solution. But especially as a solo developer, I need to try out what works and what does not, and most importantly why.

So, after taking a step back and considering all of that, here is a small but important update to finalize that vision:

Units can be upgraded for resources again

This idea came from a player, and while it seems like a going backwards at first, combining it with the nightly promotions for coins could be the real solution.

The intention of this whole change was to make the game less stale and allow more freedom in build crafting. But removing the resource-based upgrades also meant losing some control and a lot of the deeper resource related decisions. It had less charm and was also a bit boring maybe.

So now we have both: The more puzzly way of upgrading for resources and the more roguelite approach of just using coins to upgrade a unit in the night.

I hope this approach will be very interesting, and if not, I'm here and will continue to listen to your feedback.

A new spell for Rickard

The targeting spell was very powerful, but a lot of players did not seem to like it in early game.

So Rickard has a new spell now, the Battle Cry: He motivates all units to attack 20% faster for the duration of the spell now.

I still want to find a way for you to unlock and be able to start with the targeting spell, as it is very helpful in curse levels later on. If you have any ideas for that, please share them!

Amaya costs coins now

Now that you need less coins for upgrades again, and most units cost ingots to upgrade again, making Amaya cost coins makes a lot more sense. This way her relics are more accessible again.

Thank you for all the feedback, it really helps me to make this game better.

Feryaz


Steam Reviews: Your Feedback Matters


Now that Super Fantasy Kingdom has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about Super Fantasy Kingdom, it'd be a great help to me!

Changelog


0.7.072

  • Units can be upgraded for different resources during the day again

  • General cannot be used to upgrade additional units for coins during the day

  • Amaya's relics costs coins now

  • Added a new spell for Rickard: Battle Cry!

  • Fixed Succubus targeting behavior

  • Fixed items that could not be equipped being draggable from a wrong position

0.7.071

  • Unlocking units does have a popup message now

  • Tutorial steps recruiting first unit and repairing castle swapped

  • Swapped on which days gamespeed and saving tutorials get shown

  • Church does not display spell info first run

  • Succubus evolution applies charm in a small radius

  • Fixed upgrading Cadus while one of his archer minions is active

  • Fixed Succubus upgrades not displaying increase in speed properly

  • Fixed throne room relic statistics including racial traits

  • Fixed final achievement not working when you did reach the endboss but not beat it in a period after 0.7 release

  • Fixed that you could recruit the same unit multiple times

0.7.070

  • Unit catalog kingdom units also have a colored background after trying them out

  • Fixed applying nun/thief and then using productivity spell

  • Fixed merchant rerolling offers when canceling him

  • Fixed undead corpse wagon not being treated like a special job

  • Fixed undead bloat not leaving a corpse if there is no space near

  • Fixed Spell Shop offering a spell you currently have

  • Fixed Djinn evolution attack behaving like the old demo Djinn did

  • Fixed Succubus ignoring targeting items

0.7.067

  • Unit catalog added unlocked info

  • Unit catalog units that cannot be unlocked have a colored background after trying them out

  • Fixed crash when rushing and ending the day asap while having a worker in the church

  • Fixed casting production spell on a building causing a nun to appear on the next day

  • Fixed cannot upgrade forager same day the road is built

  • Fixed demolishing decoration giving more resource back than it cost to build

  • Fixed wonder unnessary marker when praying there before the morning

0.7.066

  • Undead basic buildings start with less spaces for jobs available, but they increase with castle upgrades

  • The church allows one worker to pray there to generate faith during the day

  • You do not need to build the church to cast spells anymore

  • Spells are avaiable from the second run onwards

  • The first spell per run is free

  • Spells description is displayed in UI before casting

  • Added button for spells to input settings

  • Added separate tutorial for spells

  • Controller reduced snapping radius slightly

  • Mana users attack when they have more than 90% mana (down from 95%)

  • Yeti increased health scaling considerably

  • Fixed Alchemist and Coin Stamper not giving enough coins

  • Fixed auto rush also applying to other kingdom

  • Fixed auto rush also applying to boss days

  • Fixed game over screen day X timer including paused time

  • Fixed minimizing voyage chests

  • Fixed Djinn evolution not increasing duration

  • Fixed no spell button on controller

  • Fixed Alaric spend health to attack upgrade

  • Fixed Grouping spell

0.7.065

  • Added option to auto-rush

  • Then unit catalog displays if a unit is unlocked or not now

  • Spawned skeletons in human kingdom do not switch to job sprites, so it is more clear that the spell works

  • Corruption nodes are disabled in challenges

  • Djinn increased damage scaling by 10%

  • Fixed cadus minions not getting removed properly

  • Fixed another human road having two arrows leading to softlock

  • Fixed description of Big Daddy, that it happens in the night not at morning

  • Fixed spell UI not displayed

  • Fixed achievement buff for shield not being displayed correctly

  • Fixed undead Alchemist saying it makes three coins which is not true

0.7.064

  • Kingdom units display an error message when you have no space for any more units

  • Guilds display an error message when you have no space for any more units

  • Guilds display an error message they have no options left to give you

  • Cadus melee minions despawn after 200s to prevent lag on Day X

  • Relic catalog does not display traits

  • Disabled spell scrolls in challenges

  • Fixed promotion in tavern not updating general max rank stats

  • Fixed challenge Siege Fest

  • Fixed no spells in challenges

  • Fixed relic Recycling only working when having no church

  • Fixed Psion achievement

  • Fixed final achievements

  • Fixed Griffin causing boss type monsters to not be targetable

0.7.060

  • Spell Skeletons cannot be used after work time

  • Villains get spawned slightly slower on day X

  • Fixed two roads in human kingdom having two arrows, and clicking both leads to a softlock

  • Fixed stars above upgraded houses

  • Fixed pirates arrow staying when starting them very fast in the morning

  • Fixed monster cards showing trap when only having caught them in the other kingdom

  • Fixed Wizard and Drog being clickable, but vanishing without talking in some cases

0.7.059

  • Reduced scaling of kingdom unit costs

  • Amaya can be rerolled

  • General added warning when none of the units can be upgraded

  • Monster health reduced by ~5-10%

  • Fixed after canceling Gevald he was not clickable

  • Fixed miniboss buildings showing tax icon

0.7.055

  • Fixed not being able to cancel demolisher

  • Fixed stuck villains hopefully

  • Fixed shard foundry broken sprite while working there

  • Fixed not being able to resume your run when ending day in road mode

  • Fixed making resources when destroying small buildings directly after building them

0.7.054

  • When canceling a guest (for example when you cannot afford them) they stay around and can be used later in the day as well

  • Berserk increased base damage slightly

  • Berserk increased damage scaling

  • Fire elemental reduced cooldown 1.5s > 1.25s

  • Lightning elemental increased base damage considerably

  • Lightning elemental increased damage scaling slightly

0.7.053

  • Amaya reduced scaling

  • Reduced recruitment costs of Griffin

  • Fixed being able to use Guilds multiple times

  • Fixed provoke monsters die on boss death

  • Fixed some localizations being in the wrong line


Join the Super Fantasy Kingdom Community


Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

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