Hey everyone 👑,
I have studied all the feedback from the last update. Some loved all the changes, but especially the change to how upgrading the units works seemed to be very divisive. The update was so big and tried to address a lot of problems at once, so I was never thinking it would be the final solution. But especially as a solo developer, I need to try out what works and what does not, and most importantly why.
So, after taking a step back and considering all of that, here is a small but important update to finalize that vision:
This idea came from a player, and while it seems like a going backwards at first, combining it with the nightly promotions for coins could be the real solution.
The intention of this whole change was to make the game less stale and allow more freedom in build crafting. But removing the resource-based upgrades also meant losing some control and a lot of the deeper resource related decisions. It had less charm and was also a bit boring maybe.
So now we have both: The more puzzly way of upgrading for resources and the more roguelite approach of just using coins to upgrade a unit in the night.
I hope this approach will be very interesting, and if not, I'm here and will continue to listen to your feedback.
The targeting spell was very powerful, but a lot of players did not seem to like it in early game.
So Rickard has a new spell now, the Battle Cry: He motivates all units to attack 20% faster for the duration of the spell now.
I still want to find a way for you to unlock and be able to start with the targeting spell, as it is very helpful in curse levels later on. If you have any ideas for that, please share them!
Now that you need less coins for upgrades again, and most units cost ingots to upgrade again, making Amaya cost coins makes a lot more sense. This way her relics are more accessible again.
Thank you for all the feedback, it really helps me to make this game better.
Feryaz
Now that Super Fantasy Kingdom has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about Super Fantasy Kingdom, it'd be a great help to me!
0.7.072
Units can be upgraded for different resources during the day again
General cannot be used to upgrade additional units for coins during the day
Amaya's relics costs coins now
Added a new spell for Rickard: Battle Cry!
Fixed Succubus targeting behavior
Fixed items that could not be equipped being draggable from a wrong position
0.7.071
Unlocking units does have a popup message now
Tutorial steps recruiting first unit and repairing castle swapped
Swapped on which days gamespeed and saving tutorials get shown
Church does not display spell info first run
Succubus evolution applies charm in a small radius
Fixed upgrading Cadus while one of his archer minions is active
Fixed Succubus upgrades not displaying increase in speed properly
Fixed throne room relic statistics including racial traits
Fixed final achievement not working when you did reach the endboss but not beat it in a period after 0.7 release
Fixed that you could recruit the same unit multiple times
0.7.070
Unit catalog kingdom units also have a colored background after trying them out
Fixed applying nun/thief and then using productivity spell
Fixed merchant rerolling offers when canceling him
Fixed undead corpse wagon not being treated like a special job
Fixed undead bloat not leaving a corpse if there is no space near
Fixed Spell Shop offering a spell you currently have
Fixed Djinn evolution attack behaving like the old demo Djinn did
Fixed Succubus ignoring targeting items
0.7.067
Unit catalog added unlocked info
Unit catalog units that cannot be unlocked have a colored background after trying them out
Fixed crash when rushing and ending the day asap while having a worker in the church
Fixed casting production spell on a building causing a nun to appear on the next day
Fixed cannot upgrade forager same day the road is built
Fixed demolishing decoration giving more resource back than it cost to build
Fixed wonder unnessary marker when praying there before the morning
0.7.066
Undead basic buildings start with less spaces for jobs available, but they increase with castle upgrades
The church allows one worker to pray there to generate faith during the day
You do not need to build the church to cast spells anymore
Spells are avaiable from the second run onwards
The first spell per run is free
Spells description is displayed in UI before casting
Added button for spells to input settings
Added separate tutorial for spells
Controller reduced snapping radius slightly
Mana users attack when they have more than 90% mana (down from 95%)
Yeti increased health scaling considerably
Fixed Alchemist and Coin Stamper not giving enough coins
Fixed auto rush also applying to other kingdom
Fixed auto rush also applying to boss days
Fixed game over screen day X timer including paused time
Fixed minimizing voyage chests
Fixed Djinn evolution not increasing duration
Fixed no spell button on controller
Fixed Alaric spend health to attack upgrade
Fixed Grouping spell
0.7.065
Added option to auto-rush
Then unit catalog displays if a unit is unlocked or not now
Spawned skeletons in human kingdom do not switch to job sprites, so it is more clear that the spell works
Corruption nodes are disabled in challenges
Djinn increased damage scaling by 10%
Fixed cadus minions not getting removed properly
Fixed another human road having two arrows leading to softlock
Fixed description of Big Daddy, that it happens in the night not at morning
Fixed spell UI not displayed
Fixed achievement buff for shield not being displayed correctly
Fixed undead Alchemist saying it makes three coins which is not true
0.7.064
Kingdom units display an error message when you have no space for any more units
Guilds display an error message when you have no space for any more units
Guilds display an error message they have no options left to give you
Cadus melee minions despawn after 200s to prevent lag on Day X
Relic catalog does not display traits
Disabled spell scrolls in challenges
Fixed promotion in tavern not updating general max rank stats
Fixed challenge Siege Fest
Fixed no spells in challenges
Fixed relic Recycling only working when having no church
Fixed Psion achievement
Fixed final achievements
Fixed Griffin causing boss type monsters to not be targetable
0.7.060
Spell Skeletons cannot be used after work time
Villains get spawned slightly slower on day X
Fixed two roads in human kingdom having two arrows, and clicking both leads to a softlock
Fixed stars above upgraded houses
Fixed pirates arrow staying when starting them very fast in the morning
Fixed monster cards showing trap when only having caught them in the other kingdom
Fixed Wizard and Drog being clickable, but vanishing without talking in some cases
0.7.059
Reduced scaling of kingdom unit costs
Amaya can be rerolled
General added warning when none of the units can be upgraded
Monster health reduced by ~5-10%
Fixed after canceling Gevald he was not clickable
Fixed miniboss buildings showing tax icon
0.7.055
Fixed not being able to cancel demolisher
Fixed stuck villains hopefully
Fixed shard foundry broken sprite while working there
Fixed not being able to resume your run when ending day in road mode
Fixed making resources when destroying small buildings directly after building them
0.7.054
When canceling a guest (for example when you cannot afford them) they stay around and can be used later in the day as well
Berserk increased base damage slightly
Berserk increased damage scaling
Fire elemental reduced cooldown 1.5s > 1.25s
Lightning elemental increased base damage considerably
Lightning elemental increased damage scaling slightly
0.7.053
Amaya reduced scaling
Reduced recruitment costs of Griffin
Fixed being able to use Guilds multiple times
Fixed provoke monsters die on boss death
Fixed some localizations being in the wrong line
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