Hey Seekers!
Last time we talked about the Scanning feature (or Scan system) and today we are back with a deep dive into one of the many Enemy types, their origin and some hints at their weaknesses.
Biome of Origin: Tharsis Desert
Enemy Type: WARPed being
A rare elite WARP form that fights with cunning and brutality.
The attack patterns rely on denial of space and a mix of brutal melee attacks with powerful bursts of WARP projectiles hurling towards you.
These are reminiscent of powerful Quoth fighters akin to a general or a military figure in the corrupted world of CALX.
WARP masses do become visible during certain attacks. You will need to exploit these crucial moments to destroy them and stun the WARPmaul.
(Concept Art)
The WARP enemies generally draw inspiration from decomposing marine fauna. They have been conceived as an upgraded version of the “Grunt” enemy; they share the same artistic reference, which is octopus with certain mollusk traits.