- New weather system featuring overcast, rain, and arcane storm conditions
- Arcane storm increases Mana regeneration by 30% while active
- Hydro Generators produce 10% more power during rain
- Rain ambience added
- Tutorial added for first arcane storm
- Drag placement now supported for all building types
- Blueprint drag placement supported as well
- Curve (L-curve) placement now supported within drag placements; keeping Alt pressed inverts curve
- Added loading screen tip about Alt-inverting curves in drag placement
- Multiple Elevator Bridge auto-placements supported in a single drag
- Drag placement preview now colors each building by affordability
- Added drag placement hint to context help
- Placement snapping now temporarily pauses when excessive snapping aggressiveness is detected
- Potions can now be dragged from inventory directly onto buildings as an alternative to the standard usage flow
- Swift Current potion now affects an entire uninterrupted belt section at once rather than a single belt
- Potion visual effects on buildings now persist for the full potion duration instead of a hardcoded 60 seconds
- Right-click context menu on potion inventory icon now includes a "Use Max" option, calculating the optimal number of potions to maximally fill a building's active effects
- Markets now always have a special offer after the first five minutes
- Market special sales now also communicated via tooltip
- Market timer now correctly saved and loaded
- Sell value of Master Component reduced by 25%, Siege Crystal by 15%
- Improved price rounding in Market UI
- Merchant symbol on world map now shows current offer on hover
- Hovering over map legend items now highlights the corresponding items on the world map
- Resources on the world map now show a checkmark if already being utilized by the player
- Threat level legend now only shows entries for fortifications still present on the map
- Auto-save slider now displays the actual interval in minutes
- Spellbook shortcut added to the build menu shortcuts list
- Fixed resource icons not rendering near map edges
- Fixed buffer label overflow with full Mana Crystals
- Fixed second hotbar not fully hiding the first when switching
- Cliff edges are now also more pronounced in non-top-down view
- Blueprint buttons can now be dragged from build menu onto hotkey bar slots
- Added toggle to hide all completed research in research tree
- Buildings in the build menu can now be favorited
- Vegetation requirements (e.g., Ancient Wisdom) now shown as icons directly on research nodes
- Alchemy-related research in the Magic category now additionally requires vegetation to unlock
- Added Export button in the resource tree to copy all unlocked recipes to clipboard for the Arcaneering Web Calculator (for customized recommendations)
- Buildings that will be targeted by a spell will now be highlighted during target selection
- Improved performance during building placement and power system calculations, particularly for large factories
- Further improved performance of Conveyor Belt network
- Reworked visuals of area-of-effect field for buildings such as Power Spire
- Fixed Elevator Bridge connectivity edge cases
- Fixed belt-to-Splitter input connections when a Splitter already has an input
- Fixed Elevators not updating processing speed cache when temporary belt modifiers are active
- Made processing speed retrieval more robust for Elevators, Mergers, and Warehouses
- Power Spire build objective can now be completed without having built an Assembler first
- Fixed Miner stealing input from freshly placed Elevators
- Fixed Mystical Enchantment spell causing incorrect items/minute counts until a save/load cycle
- Fixed minor memory leak in Conveyor Belt Curves
- Fixed fortification spheres not matching the actually protected area
- Fixed Mana consumption reduction from Mystic Wellspring not applying correctly
- Fixed connection issues with auto-placed Elevator Bridge
- Fixed crash on potion animation effect expiry
- Fixed division-by-zero edge case in production buildings