
Clash: Mutants VS Pirates was our biggest swing.
A third-person MOBA shooter. Big scale. Big competition. Years of work, and a world we believed in.
It launched in 2024, with Mostly Positive reviews and a reality check.
We learned something important: Chasing MOBAs and AAA-scale competition wasn’t where we could create our best work.
So we made a hard decision.
We stopped.
We stepped back.
And we refocused.
Instead of competing on scale, we doubled down on what actually made players connect with us:
strong identity, clever design, and games with soul.
A smaller scope. A sharper vision. A deeper player connection.
And it worked.
West Hunt proved something powerful:
Focus beats scale. Creativity beats noise. Community beats trends.
Every project we’re building: North Hunt, Gone Digging, Toycrafter, and what comes next, is built on that lesson.
We’re building games that feel personal. Games that players remember.
And here’s the honest truth:
For indie studios, wishlists aren’t vanity numbers.
They determine visibility. Momentum. Survival.
If you believe in indie teams that learn, evolve, and keep pushing forward…
Viking-era social deduction sequel to West Hunt, introducing new systems, roles, and multiplayer mechanics.
Psychological crafting game where familiar, cozy routines slowly unravel into an unsettling narrative experience.
A 1–4 player co-op digging thriller blending simulation, horror, and progression-based gameplay.
You’ve seen our risks.
You’ve seen our pivots.
Now you’re seeing our growth.
We’re building smarter.
We’re building sharper.
And we’re just getting started. 💛