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TY the Tasmanian Tiger 3EventsTY3 - patch build coming early next week
Community

TY3 - patch build coming early next week

TY the Tasmanian Tiger 3 · published 23 Mar 2018, 04:53 UTC

All eventsPlayers around this dateRead on Steam

Hey all,

We've been taking a few days to go through peoples' posts on any issues in the game, and we've just got a new build in to our testing now.
Unless we hit any issues, we're looking to getting it out into your hands early next week (our Monday, hopefully).

In this next build:

  • ACHIEVEMENTS: Fix for a couple of achievements not properly rewarding unless you did a manual save (the calls now also go through the autosave system)
  • CAMERA: Fixed camera getting stuck pointing up or down; when sliding along collision
  • CRASH: Fix for crash when you get an opal bag for completing a minigame a second time in the one play session, and the opal bag is rewarded in a cutcene.
  • GAMEPLAY: fix for biting while on an elevator making you fall through the elevator
  • GAMEPLAY: The door in the first level where you first fight the quinkan in the shadow bunyip can now be destroyed by punching it
  • PERFORMANCE: Fix the lash hooks causing "launch through the air" issues at low framerate.
  • RACES: Updates to race hud to match the improvements made in TY2 style.
  • RACES: Race Hud now supports both splitscreen modes.
  • RACES: Count-in timer is now all graphically purty like in TY2
  • SETTINGS: Setting the shadows to "off" now properly reloads that setting when you restart the game.
  • SETTINGS: Fix for the prop detail setting being used properly on restart of the game.
  • UI: Fixed control text box description of bunyip controls. (swapped
    punch/fire actions)
  • UI: Fix for visiblity of scroll arrows in the UI (so they don't appear when you can't scroll)
  • UI: Fix for keybinding "SPACE" exiting the screen
  • UI: Made the location name banner use the same texture as we updated TY2 to use.
  • UI: Fix for wrong action appearing on keybindings screen for cart secondary fire. We still have to fix the "fire backwards" not working correctly - if you are having this issue, a work around is to bind RMB (or their preferred key) to fire secondary weapon, or reset controls to default.

I'll post again when the build is released

Cheers!

Linds

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