Game update

Balancing and Bugfixes - Patch 11.7

Warparty · published

Gameplay

  • Vithara units can now pick up Food drops in a King of the Hill match as the dinosaurs are aggressive and the faction cannot enjoy one of their key perks.
  • The starting Power for Vithara in the Deathmatch resource setting has been reduced from 5000 to 750.
  • Ankylosaurus Health reduced from 450 to 400.
  • Sturdy Ankylosaurus Health reduced from 450 to 400.
  • Ankylosaurus return damage on hit reduced from 3 to 2.
  • Sturdy Ankylosaurus return damage on hit reduced from 3 to 2.
  • Mammoth Health reduced from 800 to 700.
  • Titan Mammoth Health reduced from 800 to 700.
  • War Raptor Damage increased from 7 to 8.
  • Feral Raptor Damage increased from 9 to 10.
  • Settlement range increased from 18 to 21 across all tiers for all factions.
  • Vithara buildings Regeneration changed from 1 baseline to +1 per Settlement Upgrade Tier.
  • Mending Power cost changed from 150 Power to 175 Power.
  • Tornado Power cost increased from 200 Power to 250 Power.
  • Tornado Power cooldown time increased from 15 to 20 seconds.
  • Tornado Power radius reduced from 15 to 11.
  • Necromas Bone Spike upgrade cost reduced from 100 Food and 100 Crystal to 75 Food and 75 Crystal.
  • Necromas Rigor Mortis upgrade cost reduced from 100 Food and 100 Crystal to 75 Food and 75 Crystal.
  • Necromas Obsidian Blades upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
  • Necromas Obsidian Arrows upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
  • Necromas Infected Claws upgrade cost reduced from 200 Food and 200 Crystal to 100 Food and 100 Crystal.
  • Necromas Leather Shields upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
  • Necromas Leather Bucklers upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
  • Necromas Putrefaction upgrade cost reduced from 200 Food and 200 Crystal to 100 Food and 100 Crystal.
  • Necromas Copper Blades upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
  • Necromas Composite Bows upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
  • Necromas Vampirism upgrade cost reduced from 300 Food and 300 Crystal to 125 Food and 125 Crystal.
  • Necromas Turtle Shields upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
  • Necromas Turtle Bucklers upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
  • Necromas Embalming upgrade cost reduced from 300 Food and 300 Crystal to 125 Food and 125 Crystal.
  • Vithara Whetstone upgrade cost changed from 100 Food and 100 Crystal to 100 Power.
  • Vithara Fletching upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
  • Vithara Sharpened Tusks Upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
  • Vithara Wooden Shields upgrade cost changed from 100 Food and 100 Crystal to 100 Power.
  • Vithara Wooden Bucklers upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
  • Vithara Hardened Barding upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
  • Vithara Obsidian Blades upgrade cost changed from 200 Food and 200 Crystal to 200 Power.
  • Vithara Obsidian Arrows upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
  • Vithara Razor Claws Upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
  • Vithara Leather Shields upgrade cost changed from 200 Food and 200 Crystal to 200 Power.
  • Vithara Leather Bucklers upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
  • Vithara Leather Barding upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
  • Vithara Copper Blades upgrade cost changed from 300 Food and 300 Crystal to 300 Power.
  • Vithara Composite Bows upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
  • Vithara Long Fangs Upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
  • Vithara Turtle Shields upgrade cost changed from 300 Food and 300 Crystal to 300 Power.
  • Vithara Turtle Bucklers upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
  • Vithara Turtle Barding upgrade cost changed from 300 Food and 300 Crystal to 600 Power.

Improvements

  • Changed the models for some of the Vithara buildings to improve their readability and make it easier to distinguish them.
  • Berserkers and Elite Berserkers now use different models and textures to represent their upgrades instead of FX to improve readability and performance.
  • Axe Throwers and Tomahawk Throwers now use different models and textures to represent their upgrades instead of FX to improve readability and performance.
  • Optimized the way the main menu is loaded when starting up the game.
  • The heroes in the Main Menu scene now have their PFX enabled.

Bugs

  • Fixed a bug in Ranked Matches where upgrading the Settlement as Vithara while units were queued in another Settlement would prevent all research for that Tier upon completion.
  • Fixed an incorrect setting that marked “War Raptors” and “Feral Raptors” as Infantry Units.
  • Fixed an incorrect setting that marked “Panthers” and “Stalking Panthers” as Ranged Beast Units.
  • Fixed an incorrect setting that caused the Preservation Talent to give a +15% Health bonus instead of the described 10%.
  • Fixed a bug where reloading a save file would revert upgraded units to their unupgraded version.
  • Fixed a bug where the Nereid’s healing was visible through the fog of war.
  • Fixed an animation bug for the Shaman that caused them to run incorrectly when ordered to move after giving a Heal command.
  • Fixed a bug for clients when using Wisps to build that caused the construction ability to disappear from the action panel.
  • Fixed a bug where selecting multiple Vithara units would not automatically set units with active abilities as the highlighted unit.
  • Fixed a bug where the Sage does not play his “Under Attack” voiceline correctly.
  • Fixed a bug when using the Stalking Panther’s leap ability while having other units selected would cause all units with active abilities in the selection to use their abilities.
  • Fixed a bug where restarting a Skirmish vs AI would not spawn the Chieftain for the AI Players.
  • Fixed a crash when ordering units to perform a Patrol move.
  • Fixed a missing dll error for the Mac version.
  • Fixed an incorrect setting that caused the Shrine in the Wiki to be submerged under the platform.
  • Fixed an incorrect icon for Char’s Vampirism upgrade in the wiki.

Controls

  • Select Idle villagers will now select them without snapping the camera to them. Double tapping the key will select them and move the camera to them.
  • The “Repair” button for Wisps is now hidden as Wisps cannot repair.
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