Vithara units can now pick up Food drops in a King of the Hill match as the dinosaurs are aggressive and the faction cannot enjoy one of their key perks.
The starting Power for Vithara in the Deathmatch resource setting has been reduced from 5000 to 750.
Ankylosaurus Health reduced from 450 to 400.
Sturdy Ankylosaurus Health reduced from 450 to 400.
Ankylosaurus return damage on hit reduced from 3 to 2.
Sturdy Ankylosaurus return damage on hit reduced from 3 to 2.
Mammoth Health reduced from 800 to 700.
Titan Mammoth Health reduced from 800 to 700.
War Raptor Damage increased from 7 to 8.
Feral Raptor Damage increased from 9 to 10.
Settlement range increased from 18 to 21 across all tiers for all factions.
Vithara buildings Regeneration changed from 1 baseline to +1 per Settlement Upgrade Tier.
Mending Power cost changed from 150 Power to 175 Power.
Tornado Power cost increased from 200 Power to 250 Power.
Tornado Power cooldown time increased from 15 to 20 seconds.
Tornado Power radius reduced from 15 to 11.
Necromas Bone Spike upgrade cost reduced from 100 Food and 100 Crystal to 75 Food and 75 Crystal.
Necromas Rigor Mortis upgrade cost reduced from 100 Food and 100 Crystal to 75 Food and 75 Crystal.
Necromas Obsidian Blades upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Obsidian Arrows upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Infected Claws upgrade cost reduced from 200 Food and 200 Crystal to 100 Food and 100 Crystal.
Necromas Leather Shields upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Leather Bucklers upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Putrefaction upgrade cost reduced from 200 Food and 200 Crystal to 100 Food and 100 Crystal.
Necromas Copper Blades upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Composite Bows upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Vampirism upgrade cost reduced from 300 Food and 300 Crystal to 125 Food and 125 Crystal.
Necromas Turtle Shields upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Turtle Bucklers upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Embalming upgrade cost reduced from 300 Food and 300 Crystal to 125 Food and 125 Crystal.
Vithara Whetstone upgrade cost changed from 100 Food and 100 Crystal to 100 Power.
Vithara Fletching upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Sharpened Tusks Upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Wooden Shields upgrade cost changed from 100 Food and 100 Crystal to 100 Power.
Vithara Wooden Bucklers upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Hardened Barding upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Obsidian Blades upgrade cost changed from 200 Food and 200 Crystal to 200 Power.
Vithara Obsidian Arrows upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Razor Claws Upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Leather Shields upgrade cost changed from 200 Food and 200 Crystal to 200 Power.
Vithara Leather Bucklers upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Leather Barding upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Copper Blades upgrade cost changed from 300 Food and 300 Crystal to 300 Power.
Vithara Composite Bows upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Vithara Long Fangs Upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Vithara Turtle Shields upgrade cost changed from 300 Food and 300 Crystal to 300 Power.
Vithara Turtle Bucklers upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Vithara Turtle Barding upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Improvements
Changed the models for some of the Vithara buildings to improve their readability and make it easier to distinguish them.
Berserkers and Elite Berserkers now use different models and textures to represent their upgrades instead of FX to improve readability and performance.
Axe Throwers and Tomahawk Throwers now use different models and textures to represent their upgrades instead of FX to improve readability and performance.
Optimized the way the main menu is loaded when starting up the game.
The heroes in the Main Menu scene now have their PFX enabled.
Bugs
Fixed a bug in Ranked Matches where upgrading the Settlement as Vithara while units were queued in another Settlement would prevent all research for that Tier upon completion.
Fixed an incorrect setting that marked “War Raptors” and “Feral Raptors” as Infantry Units.
Fixed an incorrect setting that marked “Panthers” and “Stalking Panthers” as Ranged Beast Units.
Fixed an incorrect setting that caused the Preservation Talent to give a +15% Health bonus instead of the described 10%.
Fixed a bug where reloading a save file would revert upgraded units to their unupgraded version.
Fixed a bug where the Nereid’s healing was visible through the fog of war.
Fixed an animation bug for the Shaman that caused them to run incorrectly when ordered to move after giving a Heal command.
Fixed a bug for clients when using Wisps to build that caused the construction ability to disappear from the action panel.
Fixed a bug where selecting multiple Vithara units would not automatically set units with active abilities as the highlighted unit.
Fixed a bug where the Sage does not play his “Under Attack” voiceline correctly.
Fixed a bug when using the Stalking Panther’s leap ability while having other units selected would cause all units with active abilities in the selection to use their abilities.
Fixed a bug where restarting a Skirmish vs AI would not spawn the Chieftain for the AI Players.
Fixed a crash when ordering units to perform a Patrol move.
Fixed a missing dll error for the Mac version.
Fixed an incorrect setting that caused the Shrine in the Wiki to be submerged under the platform.
Fixed an incorrect icon for Char’s Vampirism upgrade in the wiki.
Controls
Select Idle villagers will now select them without snapping the camera to them. Double tapping the key will select them and move the camera to them.
The “Repair” button for Wisps is now hidden as Wisps cannot repair.