Game update

UI tweaks, Balancing and Bugfixes - Patch 11.9

Warparty · published

Gameplay

  • Stampeding Triceratops Rider Area of Effect Cone angle increased from 60 degrees to 90 degrees.
  • War Raptor Health reduced from 125 to 115.
  • Feral Raptor Health reduced from 150 to 140.
  • War Raptor training time increased from 10 seconds to 12 seconds.
  • Feral Raptor training time increased from 10 seconds to 12 seconds.
  • War Raptor Movement Speed reduced from 8.5 to 8.
  • Feral Raptor Movement Speed reduced from 8.5 to 8.
  • Feral Raptor cost changed from 60 Food to 50 Food and 10 Power.
  • Rupture Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
  • Dilophosaurus Health reduced from 100 to 90.
  • Caustic Dilophosaurus reduced from 125 to 115.
  • Dilophosaurus training time increased from 10 seconds to 12 seconds.
  • Caustic Dilophosaurus training time increased from 10 seconds to 12 seconds.
  • Dilophosaurus Movement Speed increased from 6.5 to 7.
  • Caustic Dilophosaurus Movement Speed increased from 6.5 to 7.
  • Venom Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
  • Ankylosaurus cost increased from 100 Food, 25 Crystal and 50 Power to 75 Food, 75 Crystal and 75 Power.
  • Sturdy Ankylosaurus cost increased from 100 Food, 25 Crystal and 50 Power to 75 Food, 75 Crystal and 75 Power.
  • Protection Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
  • Panther cost increased from 75 Food, 50 Crystal and 25 Power to 70 Food, 50 Crystal and 50 Power.
  • Stalking Panther cost increased from 75 Food, 50 Crystal and 25 Power to 70 Food, 50 Crystal and 50 Power.
  • Onslaught Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
  • Dryad cost increased from 75 Food, 80 Crystal and 50 Power to 80 Food, 80 Crystal and 80 Power.
  • Dryad Empress cost increased from 75 Food, 80 Crystal and 50 Power to 80 Food, 80 Crystal and 80 Power.
  • Sovereignty upgrade cost increased from 175 Food, 150 Crystal and 75 Power to 175 Food, 150 Crystal and 100 Power.
  • Wendigo cost increased from 75 Food, 75 Crystal and 75 Power to 80 Food, 80 Crystal and 80 Power.
  • Guardian Wendigo cost increased from 75 Food, 75 Crystal and 75 Power to 80 Food, 80 Crystal and 80 Power.
  • Legions upgrade cost increased from 175 Food, 150 Crystal and 75 Power to 175 Food, 150 Crystal and 100 Power.
  • Mammoth Area of Effect range reduced from 3 to 2.
  • Titan Mammoth Area of Effect range reduced from 4 to 3.
  • Mammoth Attack Speed reduced from 1.06 to 0.56.
  • Titan Mammoth Attack Speed reduced from 1.06 to 0.56.
  • Mammoth cost increased from 300 Food, 150 Crystal and 100 Power to 300 Food, 150 Crystal and 150 Power.
  • Titan Mammoth cost increased from 300 Food, 150 Crystal and 100 Power to 300 Food, 150 Crystal and 150 Power.
  • Gigantism Upgrade cost increased from 250 Food and 150 Crystal to 250 Food, 150 Crystal and 100 Power.
  • Mystic Nereid Whirlpool active ability damage reduced from 5 damage increased by 5 damage per tick to a maximum of 25 damage per tick to 1 Damage increased by 4 damage per tick to a maximum of 21 damage per tick.
  • Mystic Nereid Whirlpool active ability Range increased from 15 to 18.
  • Crystalline Reptile cost changed from 150 Food to 100 Food and 50 Power.
  • Vithara Worker Efficiency Boost cost changed from 150 Food and 150 Crystal to 100 Food, 100 Crystal and 100 Power.
  • Vithara Worker Food Boost I cost changed from 100 Food and 100 Crystal to 75 Food, 75 Crystal and 50 Power.
  • Vithara Worker Crystal Boost I cost changed from 100 Food and 100 Crystal to 75 Food, 75 Crystal and 50 Power.
  • Vithara Worker Food Boost II cost changed from 200 Food and 200 Crystal to 150 Food, 150 Crystal and 100 Power.
  • Vithara Worker Crystal Boost II cost changed from 200 Food and 200 Crystal to 150 Food, 150 Crystal and 100 Power.
  • Vithara Fortification upgrade cost reduced from 500 Food and 250 Crystal to 175 Food, 100 Crystal and 75 Power.
  • Vithara Prosperity upgrade cost changed from 500 Food to 350 Food and 150 Power.
  • Vithara Osmosis upgrade cost changed from 350 Food and 250 Crystal to 300 Food, 200 Crystal and 100 Power.
  • Tornado Damage reduced from minimum 5 Damage and maximum 20 Damage to minimum 4 Damage and maximum 16 Damage.
  • Tornado initial delay increased from 1 Second to 2 seconds.
  • Fire Elemental cost increased from 100 Food and 50 Crystal to 125 Food and 50 Crystal.
  • Lava Elemental cost increased from 100 Food and 50 Crystal to 125 Food and 50 Crystal.
  • Frost Elemental cost reduced from 150 Food and 50 Crystal to 125 Food and 50 Crystal.
  • Blizzard Elemental cost reduced from 150 Food and 50 Crystal to 125 Food and 50 Crystal.
  • Dark Shaman Torment active ability Range increased from 15 to 18.
  • Elder Medic Rectifier active ability range increased from 15 to 18.
  • Villager repair rate cost reduced from 10 Health / 5 Food to 10 Health / 2 Food.
  • Minion repair rate cost reduced from 10 Health / 5 Food to 10 Health / 2 Food.

Improvements

  • The resources tabs in the upper right corner of the screen now display the amount of units assigned to those resources. Population will show the number of Worker units.
  • Minimap Textures have been altered so there is less stretching on maps that aren’t square.
  • Minimap Textures have been altered to show walkable and non-walkable areas better.
  • Minimap dots have received an outline to be more clear.
  • Spawned units will now have slight offsets to reduce the chance of them getting stuck in each other.
  • Further reduced quality for “Simple” graphical settings to run more efficiently on lower end PCs.

Bugs

  • Fixed a bug where Tornado always did full damage regardless of distance from the center point.
  • Fixed a bug where the Entangle Power would reduce movement speed by 2 instead of setting Movement Speed to 2.
  • Fixed a bug where pressing escape in the Survival Mode menu would not return you to the previous menu.
  • Fixed a bug where the minimap icon for Shrines was just a white circle.
  • Fixed a bug where a shrine could not be captured by an ally after losing it to an AI opponent.
  • Fixed various incorrect tooltips for various Powers and Active Abilities.
  • Fixed a bug where costs were not displayed properly for clients when under the effect of cost reduction bonuses.
  • Fixed a bug where using the Mystic Nereid Whirlpool active ability with multiple selected would not always make the Mystic Nereid closest to the target location use it.
  • Fixed an incorrect setting for the Sage’s Beastmaster active ability that made the cooldown 3 seconds instead of the intended 15.
  • Fixed incorrect starting resources for the Vithara faction.
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