Feral Raptor Base Regeneration reduced from 1 to 0.
Dilophosaurus Range reduced from 12 to 10.
Caustic Dilophosaurus Range reduced from 12 to 10.
Elder Medic Cost increased from 75 Food 75 Crystal to 100 Food 100 Crystal.
Elder Medic: Duration of Rectifiers blessing effect increased from 3s to 5s.
Dark Shaman Cost increased from 75Food 75 Crystal to 100 Food 100 Crystal.
Mystic Nereid Cost increased from 50 Food 50 Crystal 50 Power to 70 Food 70 Crystal 70 Power.
Sage Movement Speed reduced from 5 to 4.5.
Wild T-Rex stats are now matching those of Mikas War-Trex.
Go’n Catalyst Cost increased from 75 Food 50 Crystal 25 Power to 75 Food 75 Crystal 75 Power.
Go’n Totems Cost decreased from 200 Food 50 Crystal to 75 Food 50 Crystal.
Immortality Cost increased from 75 Power to 125 Power.
Immortality Cooldown increased from 15s to 25s.
Entangle Cost increased from 125 Power to 175 Power.
Mending Cost increased from 175 Power to 200 Power.
Watchtower Base Cost decreased from 200 Food 50 Crystal to 125 Food 50 Crystal.
Bone Tower Base Cost decreased from 200 Food 50 Crystal to 125 Food 50 Crystal.
Gardens Gather Speed decreased from 1 Food and 1 Power every 1.3 seconds to 2 Food and 1 Power every 2.8 seconds. This translates to Gardens having a slightly slower Food Gather Speed than Farms to make up for the Whisp’s lack of walking time. Additionally, the Power income will now be half of the Food income.
Buying and Selling Ressources now starts at a 100 for 75 ratio instead of 100 for 50 and will cap at 100 for 20 instead of at 100 for 10.
Vithara Settlement Upgrade II Cost increased from 400 Food 300 Crystal 250 Power to 425 Food 325 Crystal 275 Power.
The difficulty of “Hard” for Survival Mode has been reduced slightly.
Miscellaneous Improvements
Added an option in the settings menu to mute audio when tabbed out.
Added an option in the menu to toggle camera snapping to building selected through a hotkey.
The lobby text chat now properly loops back when typing longer text.
Various unit animations have received polish.
The size of some Vithara Power FX have been reduced to better reflect the range of the Powers.
Bugs
Fixed a bug where the Research Time of Worker Food Boost I and II had the wrong value for all Factions.
Fixed a bug where the Attack Speed of Mammoth and Titan Mammoth had the wrong value.
Fixed a bug where the Starting Resources in both Skirmish and Ranked had the wrong values for all factions.
Fixed an incorrect setting that made the cost increase for towers occur at 6 towers instead of 5 towers.
Fixed a UI bug that incorrectly displayed the amount of villagers assigned to resources or as part of the population.
Fixed a bug in the tutorial that caused the Stables to appear too early.
Fixed a bug in the tutorial that caused the “Under Attack” flare and SFX to keep repeating.
The Fog of War now smoothly blends on non-square maps top and bottom edges.
Fixed a bug where switching Quality settings would not update Post-Processing until the scene was restarted.
Fixed a bug where the Sage could get stuck in his attack animation.