Game update

Balancing and Bugfixes - Patch 0.11.10

Warparty · published

Gameplay

  • War Raptor Health reduced from 115 to 105.
  • Feral Raptor Health reduced from 140 to 130.
  • Feral Raptor Base Regeneration reduced from 1 to 0.
  • Dilophosaurus Range reduced from 12 to 10.
  • Caustic Dilophosaurus Range reduced from 12 to 10.
  • Elder Medic Cost increased from 75 Food 75 Crystal to 100 Food 100 Crystal.
  • Elder Medic: Duration of Rectifiers blessing effect increased from 3s to 5s.
  • Dark Shaman Cost increased from 75Food 75 Crystal to 100 Food 100 Crystal.
  • Mystic Nereid Cost increased from 50 Food 50 Crystal 50 Power to 70 Food 70 Crystal 70 Power.
  • Sage Movement Speed reduced from 5 to 4.5.
  • Wild T-Rex stats are now matching those of Mikas War-Trex.
  • Go’n Catalyst Cost increased from 75 Food 50 Crystal 25 Power to 75 Food 75 Crystal 75 Power.
  • Go’n Totems Cost decreased from 200 Food 50 Crystal to 75 Food 50 Crystal.
  • Immortality Cost increased from 75 Power to 125 Power.
  • Immortality Cooldown increased from 15s to 25s.
  • Entangle Cost increased from 125 Power to 175 Power.
  • Mending Cost increased from 175 Power to 200 Power.
  • Watchtower Base Cost decreased from 200 Food 50 Crystal to 125 Food 50 Crystal.
  • Bone Tower Base Cost decreased from 200 Food 50 Crystal to 125 Food 50 Crystal.
  • Gardens Gather Speed decreased from 1 Food and 1 Power every 1.3 seconds to 2 Food and 1 Power every 2.8 seconds. This translates to Gardens having a slightly slower Food Gather Speed than Farms to make up for the Whisp’s lack of walking time. Additionally, the Power income will now be half of the Food income.
  • Buying and Selling Ressources now starts at a 100 for 75 ratio instead of 100 for 50 and will cap at 100 for 20 instead of at 100 for 10.
  • Vithara Settlement Upgrade II Cost increased from 400 Food 300 Crystal 250 Power to 425 Food 325 Crystal 275 Power.
  • The difficulty of “Hard” for Survival Mode has been reduced slightly.

Miscellaneous Improvements

  • Added an option in the settings menu to mute audio when tabbed out.
  • Added an option in the menu to toggle camera snapping to building selected through a hotkey.
  • The lobby text chat now properly loops back when typing longer text.
  • Various unit animations have received polish.
  • The size of some Vithara Power FX have been reduced to better reflect the range of the Powers.

Bugs

  • Fixed a bug where the Research Time of Worker Food Boost I and II had the wrong value for all Factions.
  • Fixed a bug where the Attack Speed of Mammoth and Titan Mammoth had the wrong value.
  • Fixed a bug where the Starting Resources in both Skirmish and Ranked had the wrong values for all factions.
  • Fixed an incorrect setting that made the cost increase for towers occur at 6 towers instead of 5 towers.
  • Fixed a UI bug that incorrectly displayed the amount of villagers assigned to resources or as part of the population.
  • Fixed a bug in the tutorial that caused the Stables to appear too early.
  • Fixed a bug in the tutorial that caused the “Under Attack” flare and SFX to keep repeating.
  • The Fog of War now smoothly blends on non-square maps top and bottom edges.
  • Fixed a bug where switching Quality settings would not update Post-Processing until the scene was restarted.
  • Fixed a bug where the Sage could get stuck in his attack animation.
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