Game update

Patch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound

Warparty · published

Gameplay

  • Garden Gather Speed decreased from 2 Food 1 Power every 2.8 seconds to 2 Food 1 Power every 3 seconds.
  • Garden Cost changed from 100 Food 25 Crystal to 85 F 40 Crystal.
  • A Power cap of 2000 has been introduced for all factions. Players will no longer be able to bank up more than 2000 Power.
  • Go’n Totems Power generation increased from 1 Power every 3 seconds to 1 Power every 2 seconds.
  • Food contained per Berry Patch increased from 600 Food to 750 Food.
  • Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Stampeding Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Fire Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Lava Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Frost Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Blizzard Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Dylophosaurus Cost increased from 35 Food 5 Power to 45 Food 5 Power.
  • Dylophosaurus Speed decreased from 7 to 6.5.
  • Caustic Dylophosaurus Cost increased from 50 Food 15 Power to 55 Food 15 Power.
  • Caustic Dylophosaurus Speed reduced from 7 to 6.5.
  • Caustic Dylophosaurus Armour Penetration reduced from 10 to 5.
  • Caustic Dylophosaurus piercethrough damage reduced from 50% to 40% of target Damage.
  • Panther Health reduced from 300 to 285.
  • Stalking Panther Health reduced from 300 to 285.
  • Stalking Panther Pounce ability damage increased from times 3 to times 4.
  • Mammoth AoE Radius decreased from 2 to 1.5.
  • Titan Mammoth AoE radius decreased from 3 to 2.5.
  • Entangle Power Movement Speed reduction decreased from to 2 to to 3.
  • Rupture Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Venom Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Onslaught Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Protection Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Absorption Upgrade Power Generation bonus increased from +10% to +25%.
  • Deism Upgrade Research Time increased from 60 seconds to 100 seconds.
  • You can now trade with Allied settlements in Team games.

Miscellaneous Improvements

  • Selecting all Military units with the camera snap setting enabled will now snap to the largest cluster of units.
  • The “Toggle Build Menu” keybind is now split in two keys that can be customized.
  • Optimized Sequence command performance.
  • Significant improvements to Networking has been made.
  • Optimized Villager code for better performance.
  • The AI will now pick up Food from Wild Dinosaur kills.

Bugfixes

  • Fixed incorrect data in the graphs screen for the Post-Game overview where it would always spike at the end.
  • Fixed a bug where the tooltip at the bottom of the wiki page would be cut off.
  • Fixed a bug where the Pause Menu could still be accessed as an observer when already having the observer window open.
  • Fixed a bug where certain statistics in observer mode and post-game screens would be incorrect.
  • Fixed an incorrectly displayed circle for the Tornado power.
  • Fixed a bug where people could get kicked from a multiplayer game when pressing the Escape key.
  • Fixed a game breaking bug that occurred when double tapping the ‘Select all Military Units’ without any military units.
  • Fixed a bug on the Mac version where lights were not working in the Tutorial level.
  • Fixed a bug where certain units would not attack.
  • Fixed a bug where Vithara units would sometimes receive incorrect upgrades.

Art

  • Some existing team colours have been modified for better contrast
  • Seven new team colours have been added
  • Medic and Elder Medic visuals have changed to make the difference more clear
  • The Frost and Blizzard Elemental visuals have changed to make the difference more clear
  • The Fire and Lava Elemental visuals have changed to make the difference more clear
  • The Witchdoctor and Cursed Witchdoctor visuals have changed to make the difference more clear
  • New idle animations have been added for Sage, Char, Mika, Dryad, Nereid, Wendigo and Mammoth
  • Shrines have a polished effect to make the (new) team colours more readable
  • Various animations have been polished
  • Various models for the wiki have been polished and updated
  • Various environmental models have been optimised for better performance.
  • Ambient sounds have been added to all maps.
More from Warparty

Other announcements

All events