Game update

Patch 0.12.3: Balancing and Bugfixes

Warparty · published

Gameplay

  • Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
  • Caustic Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
  • Caustic Dilophosaurus cost increased from 55 Food and 15 Power to 55 Food, 5 Crystal and 15 Power.
  • Caustic Dilophosaurus piercing projectile damage reduced from 40% to 30%.
  • Dryad Movement Speed reduced from 6.5 to 5.5.
  • Dryad Attack Speed reduced from 1.35 to 1.25.
  • Dryad Empress Movement Speed reduced from 6.5 to 5.5.
  • Dryad Empress Attack Speed reduced from 1.6 to 1.5.
  • Mammoth Armour reduced from 40 to 35.
  • Titan Mammoth Armour reduced from 40 to 35.
  • Beast Den cost changed from 200 Food, 100 Crystal and 50 Power to 150 Food, 100 Crystal and 75 Power.
  • Gigantism Upgrade cost increased from 250 Food, 150 Crystal and 100 Power to 250 Food, 200 Crystal and 250 Power.
  • Gigantism Research Time increased from 60 Seconds to 100 Seconds.
  • War T-Rex Armour reduced from 40 to 35.
  • Raging T-Rex Armour reduced from 40 to 35.
  • Axe Thrower Movement Speed reduced from 6.5 to 6.
  • Axe Thrower Health reduced from 300 to 285.
  • Tomahawk Thrower Movement Speed reduced from 7 to 6.
  • Tomahawk Thrower health reduced from 320 to 285.
  • Rage upgrade cost increased from 300 Food and 200 Crystal to 350 Food and 250 Crystal.
  • Rage Research Time increased from 60 Seconds to 100 Seconds.
  • Frost Elemental Movement Speed increased from 6 to 6.5.
  • Blizzard Elemental Movement Speed increased from 6 to 6.5.
  • Blowgunner Attack Speed increased from 0.75 to 0.85.
  • Toxic Blowgunner Attack Speed increased from 0.75 to 0.85.
  • Golem Armour reduced from 50 to 45.
  • Assault Golem Armour reduced from 50 to 45.

Miscellaneous Improvements

  • The size of Gardens has been slightly reduced.
  • Ambient Water SFX have been added to “The Ring” map.
  • Implemented improvements to the AI to prevent it from getting stuck.
  • A new cursor was added for targeting Active Abilities.
  • The opacity slider for observers will now also affect the gray panel.
  • Selecting units and buildings as observers will now play their respective voiceline / SFX.
  • Tooltips for Powers in the Wiki will no longer clip at the bottom of the screen.
  • The gray observer mode panel will now scale based on the content.
  • An “unranked” badge has been added to the Ranked Leaderboards screen.
  • Reduced the amount of snow on Winter themed buildings.
  • The camera will now snap to the closest settlement when double tapping a control group containing only Settlements.
  • Players joining a lobby that is already full with players for a map will now be moved to Spectators automatically.

Bug Fixes

  • Fixed a few broken spawners on the “Winter 3v3” map that caused the Crystals and Berries to spawn in strange places.
  • Fixed a bug where ctrl + click and double click functionality did not work in Observer Mode.
  • Fixed a bug that broke map selection when trying to start a new lobby after playing a Skirmish map.
  • Fixed a bug where units could become invisible when there were observers present.
  • Fixed a bug that caused incorrect worker count to appear near the resources.
  • Fixed a bug where observers could cancel queued units.
  • Fixed a bug where the chatbox could get stuck on the main screen.
  • Fixed a bug where the visual effects for shrines did not show properly for observers.
  • Fixed a bug where the Eagle’s Blessing Talent did not properly reduce the cost for the upgrades.
  • Fixed a bug where corrupt save data errors would be shown in Italian for people playing on Turkish Localization.
  • Fixed a bug when leaving a match and joining another one as observer would break the graph display on the observer screen.
  • Fixed a bug where the tooltip for active abilities did not show.
  • Fixed a bug in Multiplayer where players had access to tech and upgrades from their allies’ factions.
  • Fixed an AI bug where the Vithara AI would not properly target it’s powers.
  • Fixed a bug where people could join a Lobby when the countdown has started.
  • Fixed a texture used for targeting powers that had some stretching.
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