Game update

Lobby Overhaul, Balancing and Bugfixes - Patch 0.12.5

Warparty · published

Gameplay

  • War T-Rex Armor Penetration reduced from 40 to 10.
  • Raging T-Rex Armor Penetration reduced from 40 to 10.
  • Witch Doctor Health reduced from 250 to 225.
  • Witch Doctor Damage increased from 10 to 12.
  • Cursed Witch Doctor Health reduced from 250 to 225.
  • Cursed Witch Doctor Damage increased from 10 to 12.
  • Feral Raptor Cost increased from 50 Food 10 Power to 50 Food 5 Crystal 5 Power.
  • Caustic Dylophosaurus Cost increased from 55 Food, 5 Crystal, 15 Power to 60 Food, 5 Crystal, 10 Power.
  • Dryad Range reduced from 12 to 10.
  • Dryad Speed reduced from 5.5 to 5.
  • Dryad Damage reduced from 20 to 18.
  • Dryad Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
  • Dryad Empress Range reduced from 14 to 12.
  • Dryad Empress Speed reduced from 5.5 to 5.
  • Dryad Empress Damage reduced from 20 to 18.
  • Dryad Empress Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
  • Wendigo Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
  • Guardian Wendigo Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
  • Panther Cost increased from 70 Food, 50 Crystal, 50 Power to 90 Food, 60 Crystal, 40 Power.
  • Stalking Panther Cost increased from 70 Food, 50 Crystal, 50 Power to 90 Food, 60 Crystal, 40 Power.
  • Ankylosaurus Cost increased from 75 Food, 50 Crystal, 75 Power to 100 Food, 50 Crystal, 50 Power.
  • Ankylosaurus Damage reduced from 8 to 5.
  • Sturdy Ankylosaurus Cost increased from 75 Food, 50 Crystal, 75 Power to 100 Food, 50 Crystal, 50 Power.
  • Sturdy Ankylosaurus Damage reduced from 8 to 5.
  • Shell Cooldown increased from 30 seconds to 45 seconds.
  • Rupture Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
  • Venom Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
  • Onslaught Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
  • Protection Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
  • Nereid Speed reduced from 6 to 5.
  • Mystic Nereid Speed reduced from 6 to 5.
  • Nereid Cost increased from 50 Food, 50 Crystal, 50 Power to 75 Food, 75 Crystal, 75 Power.
  • Mystic Nereid Cost increased from 75 Food, 75 Crystal, 75 Power to 100 Food, 100 Crystal, 100 Power.
  • Guardian Circle Cost increased from 200 Food, 150 Crystal, 100 Power to 300 Food, 150 Crystal 50 Power.
  • Mammoth Range reduced from 3.5 to 3.
  • Titan Mammoth Range reduced from 3.5 to 3.
  • Mammoth Cost increased from 300 Food, 150 Crystal, 150 Power to 325 Food, 150 Crystal, 150 Power.
  • Titan Mammoth Cost increased from 300 Food, 150 Crystal, 150 Power to 325 Food, 150 Crystal, 150 Power.
  • Vithara Settlement Upgrade I Cost increased from 200 Food, 200 Crystal, 150 Power to 250 Food, 200 Crystal, 150 Power.
  • Vithara Settlement Upgrade II Cost increased from 425 Food, 325 Crystal, 275 Power to 600 Food, 325 Crystal, 275 Power.
  • Increased Chars Zombie limit in Tier 1 from 5 to 6.
  • Increased Chars Zombie limit with the Master of Death Talent from 10 to 12.
  • Bonus damage vs buildings from the Overpower Talent reduced from 25% to 10%.
  • Axe Thrower Health reduced from 285 to 240.
  • Tomahawk Thrower Health reduced from 285 to 240.

Miscellaneous Improvements

  • Slightly reduced the model size of the Sabertooth Archer and the Sabertooth Assassin to improve visuals and control.
  • Slightly increased the Mammoths and the Titan Mammoths collision box to make them overlap less.
  • The Mammoth and Titan Mammoth controller has been shifted to the body center to get a more natural rotation with the mesh.
  • The in game chat has been improved to show text more clearly and allow more history to be shown.
  • The Lobby Window has received an overhaul to show everything in a more clean fashion.
  • Implemented a fix for rare occurrences where units could fall through the map in certain locations.
  • Tasking Worker Units on Food or Crystal will now play a sound effect.
  • Increased the hearing range for attack SFX.
  • Ambient Sounds will no longer play during Loading Screens.

Bug Fixes

  • Fixed an issue where the Vithara’s Upgrade Cost for Fletching, Obsidian Arrows and Composite bow was wrong. They now cost the intended 200/ 300/ 600 Power instead of 100/ 200/ 400.
  • Fixed a bug where spawn positions on larger Ranked maps was not guaranteed to be across from each other
  • Fixed a bug where having a dropdown menu open while the lobby is counting down to start causes the input blocker to remain active.
  • Fixed a Settlement spawner on the Winter 3v3 map that spawned backwards.
  • Fixed a bug that froze the game when playing the tutorial after a Ranked Match and opening the post-game score screen.
  • Fixed a bug where the post-game score screen was blank.
  • Fixed incorrect camera settings for the Desert Flower map.
  • Fixed an exploit that allowed you to refund more resources than the cost.
  • Fixed a bug where using an active ability would deselect your units.
  • Fixed a behaviour bug for Nereids where they would stop moving during an Attack Move when encountering Wild Dinosaurs.
  • Fixed an infinite AI Skirmish loading screen.
  • Fixed a bug where Military score was not properly updated until another player lost.
  • Fixed a bug where Villagers did not properly execute their Attack Move commands.
  • Fixed a bug where double clicking the Idle Villager button doesn’t focus on the idle villager.
  • Fixed a bug where some PFX were visible through the Fog of War.
  • Fixed an incorrect sound effect for Panther attacks.
  • Fixed a bug where the cursor could get stuck in Power Targeting mode.
  • Fixed a bug in Ranked Matches where the timer does not work.
  • Fixed an issue with minimap icons that caused them to be displayed incorrectly.
  • Fixed a bug where units could become invisible in multiplayer if there were a large amount of units on the map.
  • Fixed the stretched map texture for loading screens in Ranked Matches.

Controls

  • The radius for selecting a group of idle villagers has been slightly increased.
  • Selecting a group of idle villagers will now always snap to the largest group available.
  • An option was added to the Settings Menu that allows you to hold down the “Follow Selected Unit” key to track the unit rather than toggling it.
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