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Subject 264EventsUpdate 1.1.0 [Dec 24, 2018]
Game update

Update 1.1.0 [Dec 24, 2018]

Subject 264 · published 24 Dec 2018, 16:52 UTC

All eventsPlayers around this dateRead on Steam

Update is live !

New features :

  • Added an optional crouch feature that will automatically crouch the player once a certain height is reached. This feature can be activated in the settings and the height can be modified.
  • Added a resolution setting that can make the game looks better. It can be changed between 75% and 200%, higher is better but it will have a big hit on performances.

Bug fix :

  • Fixed hand disappearing at the end of the last level.
  • Oculus touch controllers should be at a correct angle in the tutorial.
  • Fixed a bad instruction in the tutorial.
  • Fixed a problem that could prevent the tutorial to be finished in some rare conditions.
  • Moving in free movement with the pad or joystick will not add a weird motion anymore that could add motion sickness.

Happy holidays to everyone!

More from Subject 264

Other announcements

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Subject 264Game update3 Feb 2019Hotfix Patch 1.1.2 [Feb 3, 2019]Hotfix is live ! Bug fix : · Black screen at launch should be fixed. · Modified height for Oculus users to make objects on the floor easier to pick up. · Weird behavior for resolution and crouch sliders fixed. · Problem with french language that could happen sometimes at first launch fixed. Have a nice day!Subject 264Community12 Dec 2018Hotfix Patch 1.0.11 [Dec 12, 2018]Hotfix is live ! · Oculus Touch controllers should be displayed correctly in the tutorial. Sorry for the inconvenience, and thank you for understanding.Subject 264Community15 Sep 2018Subject 264 is available now on Steam for all Kickstarter backers!Hello everyone, We are happy to announce that the game is finally finished! It wasn't easy but we worked very hard for this game and we hope you will all have fun playing Subject 264! The game will be released for everyone on September 25 2018 but is already available right now for every backers. We tested the game from start to finish many times but it is possible that we missed a few bugs (al…