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Garbage DayEventsBringing Garbage Day to VR
Community

Bringing Garbage Day to VR

Garbage Day · published 20 Sep 2017, 10:24 UTC

All eventsPlayers around this dateRead on Steam

Long time, no update.

Sorry for that, I'll try to keep this short and sweet.

  • I've been getting ready to bring Garbage Day to VR.
    (you will get both VR and non VR for the same price.)
  • Major progress on the environments has been made.
  • I wish I could work faster, but I want to focus on the quality of the game.
  • VR teaser

I know most of you don't care about VR and you just want to play the vanilla game, but both the VR and non VR games have to be designed in parallel. The VR version won't be just a port of the non VR version, I want both versions to use the medium to it's full extent.

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Garbage DayCommunity22 Dec 2017Seasons greetings and future roadmap!Hope you're having a good holiday season so far. I want to take sometime to tell you about my plans to update the game. The development is taking a really long time, so I thought about a new way to update the game while developing it. The new playable version will be released in early 2018. The way the game will be updated is through gameplay. I won't be making the game anymore, because the gam…Garbage DayCommunity7 Jun 2017Progress report [Birthday Edition]Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on. I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to…Garbage DayCommunity3 May 2017New environmentAnother quick update on what I'm currently working on. I am reworking the environment to match the visual softness of the characters, since the low poly models really didn't fit in with all of the sharp edges. Another bonus of these new models is much better performance than the old version. Also animated the main character arms. I'll continue to show what I'm working on, so be sure to check th…