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Vector 36EventsOculus VR 1.3 Release
Community

Oculus VR 1.3 Release

Vector 36 · published 6 Apr 2016, 21:59 UTC

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Hi Everybody!
Build .902 gives us our first taste of real VR with the introduction of Oculus 1.3! I have spent a lot of time trying to optimize the game to work with the OVRs beautiful high res screen, but there is still work to be done. So far, integrating Oculus into the game has been an absolute breeze and I am really proud of the outcome.

Vive should be coming shortly after as it is not fully supported in Unity. We can expect it to be available within the next couple months as the support is more developed.

If you do have an Oculus CV1, feel free to pop on the forums and let me know about the experience.

Build Notes

  • Heavy terrain optimizations. Should give an extra ~10fps in 2D mode.
  • Refined UI
  • Menu navigation no longer supports controller input. I have a completely rebuilt system I am adding that will solve so many issues. For now, please use the mouse to navigate the system, even in VR mode.

Also I want to mention that the leaderboard stats have been awesome to watch. I have to resist the temptation to compete, but have been really impressed with some of your times. Except for Cynide.. Hes got to be cheating.

-Ryan

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Vector 36Game update27 Apr 2023Update 1.7This update includes: • Complete render pipeline overhaul. • Terrain generation and shader overhaul. • Terrain height based blending, tessellation, and displacement added. • Skimmer audio adjusted for realistic cockpit noise. • Ground resonance audio added. • Switched XR to openXR universal input. • Track edge UI added. • Opponent AI improved.Vector 36Game update16 Mar 2023Update March 16Moving Beta to Main branch. Updating new Beta.Vector 36Game update19 Feb 2022Build 1.6.27• Improved some issues in the input system. • Created an input device exclusion window to remove unused devices. • Various track decals added. • Improved SFX for certain purges.