Changelog 0.1.9.0 ヽ/❀o ل͜ o\ノ
It’s here! So it’s time for a nice ol’ update! First off, like last time, thank you all so much for being here with us while we do our best to expand both the game and our community. Everyone of you is absolutely fantastic and I’m so stoked for your support and patience. You’re all great and you should feel good about yourselves.
Moving on, time for the big stuff!
Partial Controller Support is here!
Controllers are now supported for in-game play (does not work with menu). So now you can kick our butts using one of the following
- Xbox 360
- Xbox One
- PS4 .+:。(ノ・ω・)ノ゙
- Wireless Switch Pro Controller should work (untested)
- Unsupported controllers may work after rebinding the buttons
Rebindable Keys so you can do the stuff you want to do!
Go into the options menu to rebind your keys and controller buttons (looking at you Fulgur)
*✲゚*。✧٩(・ิᴗ・ิ๑)۶*✲゚*。✧
Additional Changes
- Reworked dodge roll physics in order to prevent players from clipping, getting stuck or ending up in an unfortunate place
- Out of ammo message will now instantly show when out of ammo instead of when attempting to fire
- Lowered main menu announcer volume
- Removed “How to play” since controller binding screen fills the same purpose
- Tweaked main menu lighting
Fixes
- Fixed dodge roll jitter on clients when activating just as the cooldown ends
- Fixed spot in park alley where players could get stuck
- Fixed spot behind grocery store where players could clip into the store
- Fixed outside edge of railings being walkable
- Improved projectile synchronization
- Flintlock will no longer play reload sound when out of ammo
This Weeks Player Shoutout
Fulgur, SE Kiyo, Yurio & Koubokin! You folks are doing fantastic and are our top picks for players for the week!
ヾ(゚∀゚○)ツ三ヾ(●゚∀゚)ノ Don’t forget to update the integrity of your files!
Well thats it for this week folk! Want to know what else is coming up? Come visit us on Discord to hear about upcoming content or test the new map (oops did I say new map).