Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Super Mutant Alien AssaultEventsThe Mega Chakram Update Coming Next Week!
Community

The Mega Chakram Update Coming Next Week!

Super Mutant Alien Assault · published 17 Sep 2015, 03:22 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

First of all, thanks to everyone who has jumped into Super Mutant Alien Assault at launch! It was such a great feeling seeing so many of you slaying the enemies of the galaxy, utilising the crazy weapons, and learning a few things for myself from your videos. Thanks for supporting the release, it really is fantastic!

We're getting ready to release the first major update for SMAA, most of which is based directly on feedback from you wonderful people. Today I wanted to share some of the insane new features that Cybernate has thrown into the build that has been murdering us during testing sessions - seriously, I need to lift my game!

First up we have a brand new weapon, the Mega Chakram! Inspired by a suggestion made by NorthernLion, not to mention the comments in the forums, and the Pulse Chakram being a fan favorite, it was obvious that there needed to be a primary weapon version. Though it couldn’t just hit harder - it needed an extra special something. What can you possibly add to an already perfect weapon? Cluster grenades!

The new Mega Chakram has 6 charges. On impact it releases its customary pulse blast, plus the special magic of cluster grenades. Make no mistake, this is the most dangerous, and chaotic weapon in the game. It should probably be banned. Handle with extreme care.

Chris has also added another primary weapon, the Magnum. To offset the craziness of the Mega Chakram he felt the game needed another more traditional, easy to use weapon. The Magnum was an obvious choice. Predictable, reliable, high damage, moderate fire rate. It’s bullets hit harder than any other weapon in the game. A real pleasure to use. Just mind the kick.

There will also be an update to the Blaster Sidearm. Initial implementation of the blaster was a little rushed. This update brings a new set of sprites and sounds to its overcharged state. Converting to overcharged now looks and feels the part. As does shooting. If you overlooked this weapon previously, give it a second look. Any run with this badboy is interesting, and tactical, if you make good use of special ammo and its overcharge state.

There's going to be a bunch of tweaks and changes in the update outside of these killer new features, but that should be enough to whet your appetites. Speaking to Chris, he is super excited about all of the feedback that is coming from you guys in the Steam threads. Even suggestions that are simply out of the realm of possibility are sparking thoughts in his head.

Without making any promises, the two ideas that are really sticking our right now are the addition of an endless highscore mode. He is also thinking about different robots to have different play styles rather than just cosmetic changes - but as I said, no promises as yet.

So sit tight - the new update is undergoing some final testing and will be in your hands early next week. Until then - keep slaying those aliens, one pogo stick at a time!

Steve - Community Manager / Pogo Master!

More from Super Mutant Alien Assault

Other announcements

All events
Super Mutant Alien AssCommunity26 Jul 2018Surprise Attack Games is now Fellow TravellerToday our publisher, Surprise Attack Games, is relaunching as Fellow Traveller. To celebrate, Super Mutant Alien Assault is on sale along with the rest of their catalogue. Check out their publisher sale page for all the details - Here’s some more from the team at Fellow Traveller on what the change is all about: For the past seven years, our journey as a small indie publisher from the shores of…Super Mutant Alien AssCommunity12 Jul 2016SMAA Launches Today! 20% off to celebrate!G'day Mutant Assault Team, Today, after eleven months of balancing, tweaks, new weapons and new bosses, Super Mutant Alien Assault is launching on PC, Xbox One and PS4! It's been a great journey here on Steam Early Access, and we cannot thank you enough for your thunderous support, your invaluable feedback, and those positive reviews! We hope that you enjoy the near bottomless pit of unlockable…Super Mutant Alien AssCommunity8 Jun 2016Surprise Attack Sale, Super Mutant Alien Assault 15% offG'day Mutant Assault Team! Just a quick update to let you know that Surprise Attack Games is having a sale to celebrate a brand new localisation update for their terminal-based hacking game, Hacknet. So tell all your friends, because there are some great deals, including 15% off Super Mutant Alien Assault! GAMES ON SALE · Hacknet - 50% · Fort Meow - 40% · Dungeon League - 15% · SMAA - 15% · Rog…