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Super Mutant Alien AssaultEventsUpdate 0.4.4: The Mega Chakram Update - Now Live!
Community

Update 0.4.4: The Mega Chakram Update - Now Live!

Super Mutant Alien Assault · published 24 Sep 2015, 23:09 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone!

As promised last week, The Mega Chakram Update is here! Your game should auto-update to add in this new insane weapon of pure awesome, a suggestion from no other than NorthernLion himself!

We've also tweaked and tuned things based on your feedback, so keep telling us what you like, what you think needs to be changed, or any cool ideas you have going forward.

Help us spread the word on social media by telling your friends about the new update using #SMAA - every bit of support really does help!

Finally, below you will find the official patch notes for the update.

Steve - Community Manager

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Super Mutant Alien Assault V 0.4.4 - The Mega Chakram Update

New Features

  • New Mega Chakram weapon
  • New Magnum weapon
  • Added converting animation for blaster when changing to and from overcharged state. Also updated sounds and graphics for overcharged state. Much more fun to use.
  • Increased Booooomerang hit wall speed threshold. Slightly easier to juggle Booooomerang now.
  • Unarmed Booooomerang now activates TinyBombs.
  • Telepod throwing is now based more off players current velocity. Gives greater control over how far and where you throw it. Making it a lot more useful. Takes practice though.
  • Increased Speed Boost special to 3 seconds duration, from 2.
  • Screen shake added to Minigun. Screen kick added to sniper, shotgun and plasma cannon.
  • Added loadout button to pause menu.
  • Faster fuel ball dispensing after delivery.
  • You can now pogo on acid pools without taking damage.
  • Hover jump effect now implies how much hover time you have left.
  • Your loadout now saves across game sessions.
  • Added quick start option to main menu. Puts you straight in game, with a random robot, and random start item. Uses last used difficulty and galaxy 1.
  • Explosions now clear acid pools.

Bug Fixes

  • Fixed hyperjump music not complying with Music volume.
  • Fixed rare pogo blaster level change teleport bug - I think.
  • Fixed sidearm firing bug when running out of pogo blaster ammo while holding fuel ball.
  • Fixed bug caused by speed boost ending in the middle of a dodge roll.
  • Fixed rare bug with force bubble and squid laser interaction.
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