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Sanguine›Events›Sanguine – Patch 1.7
Major update

Sanguine – Patch 1.7

Sanguine · published 5 months ago · build 22834911

All eventsPlayers around this dateRead on Steam

This update significantly expands the world of Craven Oaks, introduces new systems, and pushes Kris deeper into the outbreak.


⚠️ Important – New Save Required

Due to the scale of changes in this update — including new systems, reworked progression, and major world updates — existing save files are no longer compatible.

We understand this isn’t ideal, but these changes were necessary to improve the overall experience and stability of Sanguine moving forward. This update significantly expands content and systems, and a fresh start will ensure everything functions as intended.


🎉 ACT 2 Launch Special – 25% Off

To celebrate the launch of Act 2, Sanguine will be 25% off for the weekend.

  • Starts: Fri, Apr 17 – 7 AM PDT (9 AM CDT)

  • Ends: Mon, Apr 20 – 7 AM PDT (9 AM CDT)

If you’ve been waiting to step into Craven Oaks, now’s the perfect time!


New Locations & World Expansion

All of Kris's Act 2 content is now available:

  • Mobile Homes

  • Maintenance Building

  • 2nd Street

  • Sewers (Fully Completed)

  • VHS Shop

  • AlTran Parking Lot

Each area introduces new exploration, encounters, puzzles, and environmental storytelling.

  • 190+ new Points of Interest (POIs) added across all maps

  • No prompts — if something stands out, try to interact with it

These expand:

  • Kris’s internal thoughts

  • Environmental storytelling

  • The history of Craven Oaks

New secrets, items, and interactions are scattered throughout the world.


Combat, Enemies & Encounters

  • New Boss Fight

  • New enemy textures and visual upgrades

  • New enemy death effects (most enemies now disintegrate on death)

  • Rebalanced Mutated Corpse Blood health and spawn placements

New environmental threats:

  • Enemy landmines

  • Explosive barrels

Enemy mines currently cannot be disarmed — a new ACT 3 tool will allow harvesting materials from them.


Blood Shop & Offer Statue Rework

A brand-new progression system has been introduced.

Blood Shop

  • Located in the Mobile Homes

  • Central hub for Character Upgrades and Weapon Upgrades

Offer Statues (Major Rework)

Statues now:

  • Unlock permanent shop upgrades

  • Tie directly into long-term progression

  • Fix multiple legacy issues

How it works:

  • Light the statue → choose ONE instant reward

  • Lighting a statue unlocks two permanent upgrades in the Blood Shop

Statue Choices:

  • Restoration – Heal with bandages

  • Ammunition – Ammo tier (location-based)

  • Recall – Teleport to the shop

  • Greed – Free reward… but enemies spawn

Once used, the statue is consumed.


Journal & Tracking Overhaul

  • Fully refreshed Journal (Can now be toggled with keyboard J / controller RS-in)

  • The Journal tracks:

    • Tasks

    • Crafting combinations

    • Newspapers

    • Tapes

  • Improved clarity and progression tracking

  • Visual polish and UI improvements

  • Journal now visually degrades over time

  • Added recipe tracking (logged after first discovery)

  • Multiple bug fixes for saving/tracking


Shop Radio – Collectible Music

Inside the Blood Shop you'll find the:

  • Interactive Radio system

  • Play collectible cassette tapes found in the world

Launch includes:

  • 6 unique tracks

  • Multiple genres

  • Progress tracked in Journal

Adds atmosphere and downtime between encounters, completely opt-in.


Gameplay & Systems Updates

  • Key items now appear on the map once discovered

  • First-time pickup prompts improved

    • Once an repetitive item (such as ammo or heals) has been picked up once, it will no longer show the splash screen on subsequent pickups

  • Controller UI legends added across puzzles

  • New tutorial documents added and updated

Additional systems updates:

  • Storage capacity increased 25 → 30

  • New “Talk” interaction icon

  • Blood Wall destruction improvements

  • Updated newspaper system (new + revised content)

  • New audio log tapes added


Crafting & Items

  • New crafting items and possible combinations

  • New fabricator options

  • Updated fabrication visuals

  • Improved item descriptions and item inspection lighting


Audio & Atmosphere

  • New music tracks, ambient audio, and SFX

  • Location-based audio improvements

  • Unique pickup SFX for most items

  • Fixed issues with radio playback timing


Visual Improvements

  • Updated indoor lighting across multiple locations

  • Improved shadows and readability

  • General environment and UI polish

  • Several cameras in classic mode have been adjusted for better visibility

UI Improvements:

  • Updated and unified legend fonts

  • New Blood communication font for Kris interactions

  • Updated End Game Ranking system and visuals


Character & Narrative Updates

  • New Jack character model

    • Updated all relevant cutscenes and in-world appearances

  • Updated Green Fuse security footage cutscene

  • New Credits Video


Main Menu & Survivor Stories Updates

  • New Sanguine Logo and Survivor Stories Logo

  • Added fade transitions to News button

  • Improved navigation and Settings menu clarity

Mode Selection Update:

  • Classic & Modern mode now selectable from the main menu

Survivor Stories Changes:

  • The Mode unlocks after completing Kris Act 1

  • Jack unlocks after completing Kris Act 2

  • New music added to Survivor Stories menu

  • Added pickup SFX for Survivor Stories items


Challenges

  • A new Challenges system has been added and can be accessed from the Main Menu.

Challenges track:

  • Game unlocks

  • Achievements earned

  • Overall progression milestones

This system provides a clear overview of your progress across Sanguine and what remains to be completed.

More updates are planned for this system — including new challenges arriving next month alongside an achievements update.

Looking ahead to full release, the goal is to introduce an in-game currency tied to Challenges, which can be redeemed for fun character cosmetics & skins.


Modern Mode Fixes & Improvements

  • Fixed camera snapping issues during movement

  • Fixed incorrect camera transitions on item pickup

  • Fixed temporary inverted controls after scene loads

  • Fixed lighting issues in the Diner

I will continue to tweak and balance Modern mode - and have explicit plans to shake things up for full release specific to Modern mode. More on that later.


Puzzles & Exploration

  • New puzzles across multiple locations

  • Improved puzzle clarity and UI feedback

  • New interactable areas and requirements:

    • New Valve-based interaction (Main St area)

    • New locked table (Gas Station Office)

    • Farm cellar statue animation added


Status Effects

Poison Status Update:

  • No longer deals damage

  • Improved behavior and consistency

  • Fixed triggering during cutscenes

  • Fixed save/load issues


Localization

  • Added Russian (RU) localization

  • Japanese localization will not make this build, but is coming soon

Getting RU fully integrated was a big step forward and has helped pave the way for additional language support moving forward.


Balance Changes

  • Shotgun ammo distribution rebalanced

  • Blood Shard recipe reward increased 10 → 15


Fixes & Improvements

  • Fixed potential soft lock when avoiding first bloods encounter by entering the maintenance building (the building will be locked until the initial bloods have been killed, like the side gate)

  • Fixed landmine placement and detection issues

  • Fixed map icon inconsistencies (doors, locks, etc.)

  • Fixed cutscenes where enemies could still attack

  • Fixed multiple pickup animation issues

  • Fixed lighting issues across several areas

  • Fixed incorrect interaction icons (crowbar, etc.)

  • Fixed player visibility bug in character selection

  • Fixed multiple Modern Mode specific issues

  • Fixed several fixed cameras not disabling after picking up the item their focused on


World & Interaction Additions

  • Added 2 new Baby Dolls to destroy in the new areas

  • Expanded sewer interactions (X-Redox compatibility)

  • New Maintenance Room updates & an extension added along Main St

  • Additional environmental storytelling elements added


Looking Ahead

This update pushes deeper into Kris's Story and significantly expands Craven Oaks.

More story, systems, and content updates are on the way.

  • Soon I'll be updating the demo to bring the 1.7 updates into the fold

  • End of April → A follow-up polish patch addressing bugs, feedback, and Survivor Stories updates

  • May (target) →

    • New & updated Achievements

    • The first part of Act 3

      • Including the AlTran Parking Lot boss fight

      • And a major cinematic cutscene


Thank You

As always—thank you to everyone who has supported Sanguine so far.
Your feedback, testing, and encouragement continue to shape this game in a meaningful way, and it genuinely means a lot.

There's so much more that I'm working on and excited to share in the coming months!

-Ryan

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