Hello everyone!
If you followed our latest news, you now that Brotato has something to announce on April 9th at the triple-i initiative! Make sure to tune in to not miss anything.
But before this big announcement, we wanted to kick things off with the open beta of the update we are currently working on, "All Pain No Gain"! You can try it on the beta branch right now!
Here's a TLDR of the content, for full details keep reading:
A new difficulty above Danger 5: Nightmare Difficulty
1 new character, the Wounded
1 new weapon, the Railgun
Balancing and small improvements
When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch.
If you play on the beta branch, the progress you made will only be recorded on the beta branch
If you play on the default branch, you progress will only be recorded on the default branch
At the end of the beta, the progress you made on the beta branch will be lost
If you have any questions about that, do not hesitate to ask.
When playing the beta branch, please deactivate and unsubscribe to all mods in the workshop. Outdated mods might cause crashes and corrupted save.
To access the beta branch, go to your Library, right click on Brotato and go to "Properties" of your game, then select "Game Version and Betas". In the “beta participation”, select “beta” in the drop down menu.
Now on to the main course. We've seen a lot of people asking for more difficulty after Danger 5, for new ways to challenge themselves. "All Pain No Gain" is here for you.
Once you've completed Danger 5 once, you'll be able to try the Nightmare difficulty. A step-up from Danger 5, this is not meant to be a new default way to play Brotato. Nightmare is here to offer a challenge to those who are breezing through Danger 5.
This new difficulty includes new waves with some enemies appearing sooner than Danger 5. Enemies damage and speed is also higher. The biggest changes from what would be a Danger 5 with pumped up numbers is the introduction of 2 new elements: environmental projectiles and the Fog.
In Nightmare Difficulty, bullets are flying over the maps constantly. Starting slowly, they’ll grow in numbers and damage as the waves progress (but stays the same over wave 20). This should keep you on your toes and ask a healthy amount of skills to dodge all of this.
Like Elites and Hordes, a new event will now appear on your timeline in Nightmare: Fog. This will put some part of the map in the dark during a wave. Light will persist around you but the rest is in the dark. Although fire will be useful here…
Completing Nightmare unlocks a character fitted for hardcore players: Wounded. This potato gets a head start with more Harvesting and more Speed but dies in 1 hit! But you also start with a Tardigrade so you get 1 chance to make it further.
You unlock the Rail Gun by winning a run with Wounded (in any difficulty). Just like you want to avoid getting hit with Wounded, you'll want to avoid getting hit when equipped with the Rail Gun. Because this weapons is getting stronger and stronger during a wave if you avoid damage.
Balancing
This update is centered around bringing more challenge to the game. But we wanted to take this occasion to make some balancing, mainly buffs, on old weapons that deserved some love. All changes can be found in the patchnote at the end of this post.
Small improvements
You can now see how you died! So that next time, you can get revenge on the alien that ended your perfect run!
For owners of the Abyssal Terrors DLC, you now have the option of selecting a "Random" starting map. This way, you don't have to make a choice between Crash Zone and Abyss, destiny will make the choice for you.
The beta is in your hands, time to tell us what you think! We use those public betas to make adjustments to design and balancing based on what you will tell us of your game experience. Play it, tear it apart and let us know how it goes on the Beta Branch Steam Discussions or the official Discord!
Cheers, Dalloks and the EE team.
New difficulty - Nightmare
New events during this difficulty
Environmental projectiles: bullets going through the level with increasing speed and quantity
Obscuring Fog: visibility is reduced during specific waves waves concerned → (5 or 6 or 7) (10 or 11 or 12) (16 or 17 or 18)
New bestiary appearances during Nightmare
Unlocked by beating the game on Danger 5
Price inflation in nightmare going for a 0.1x per wave to 0.12x per wave
Beating the Nightmare difficulty with a character grants a frame in the character selection menu
New character - Wounded
Dies in one hit, starts with a Tardigrade and the stats of the Well-Rounded
Banned regen items are banned as they provide no benefit to this character
Unlocked by beating Nightmare difficulty with any character on any map
New weapon - Rail Gun
The Rail Gun's damage increases every 5 seconds as long as the player hasn't been hit; resets at each wave
Unlocked by beating the game on any difficulty with Wounded
Changes