
Hi everyone,
Top Check update 0.3.0 is out now! This update primarily focuses on increasing the game's overall polish.
Here's a summary of the changes introduced in this update:
- Add the new Conquest mode option to Roguelike Run
- In Conquest mode, you can complete a challenge either by checkmate or by capturing all enemy pieces except the King
- This option is intended to increase accessibility of the game mode to players who aren't familiar with mating patterns
- Reduce starting pawn reserves in Roguelike Run (3 -> 1)
- Reduce the cost of the Plague card (5 -> 4)
- Adjust the Pawn Army game modifier
- Now reads "Every 4 turns, your opponent will summon a pawn if possible."
- Update challenge generation to favor using duplicate pieces
- Remove cards with the Leader trait from the Roguelike Run starting deck pool
- Update some trait descriptions to improve clarity
- References to traits on cards and tooltips are now colored yellow
- Improve deck builder error handling
- Rename AI Battle game mode to Versus CPU
- Game mode settings are now saved
- Update the layout of the home page
- Update the layout of the standard button
- Update the layout of the end turn button
- Update the layout of the in-game card info GUI
- Update the layout of the error notification banner
- Update the layout of trait and item tooltips
- Update card chosen animations in Roguelike Run
- Add cosmetic options for changing attack, move, spawn, and targeting colors
- Change the default targeting color to yellow
- Add a dialog explaining the basics of Roguelike Run
- Adjust the weight of fonts in some dialogs
- Add drop shadows to piece art
- Add VFX for when a piece is selected
- Add VFX for when a card is added to a constructed deck
- Improve VFX of outlined cards and modifier options
- Improve VFX of choosing cards in Roguelike Run
- Rebalance music and SFX levels
- Apply low pass filter to music when in game menu
- Add SFX for when a game mode submenu is opened/closed
- Add SFX for when a game mode is selected
- Add SFX for selecting cards
- Add SFX for when a card is added or removed from a constructed deck
- Add SFX for viewing the board when selecting a challenge modifier
- Add SFX for when a challenge modifier is selected
- Add SFX for checkbox toggles
- Add SFX to the game info button
- Replace SFX for when a game is lost by checkmate
- Update SFX for when a deck is selected or added
- Update SFX for changing the deck builder sorting mode
- Update top bar button SFX
- Update error SFX
- Update some art assets
- Fix a bug where AI decks could contain duplicate cards
- Fix a bug where the Plague card wouldn't work as intended
- Fix a bug that would cause the AI to blunder pieces with Taunt
- Fix a bug where the UI would warn you that a King threatened a tile, even if that King could not move there
- Fix a bug where cards that move pieces would play the wrong SFX
- Fix bugs with the board greyscale effect after an undo
- Fix a bug with the rendering order of targeting visuals when dragging a piece
- Fix a bug where card and item tooltips could overlap
- Fix a bug where piece capture animations would play on scene transition if the game was in an undo state
- Fix performance issues with loading music for the first time