In-game event

[26.02.27 Release Notes] 0.5.3

Midnight Study · published

📢 Patch Notes

Hello, this is the Midnight Study development team.

This update includes various combat-related improvements.


⚙ System

  • The reward probability by Charm rarity has been adjusted.

  • When attacking all enemies, attacks now hit targets rapidly one by one instead of striking all enemies simultaneously.

🛠 Bug Fixes

  • Fixed an issue where the standby Charm list could not be scrolled using controller or keyboard.

  • Fixed an issue where monster patterns were displayed multiple times.

  • Fixed an issue where slots could not be selected after entering the slot selection screen from the character selection screen.

  • Fixed an issue where the Lantern’s repositioning pattern was generated multiple times.

  • Fixed an issue where Geochinyeo’s arrow did not disappear in Abyss Stage 19.

  • Fixed an issue where Foxfire followed Arin’s explosion.

  • Adjusted Foxfire’s tracking movement to be affected by Bullet Time.

  • Fixed translation errors in a mysterious event.

    • Bong-In Jin → Sealing Circle

⚖ Balancing

■ Combat Structure Changes

  • Normal-grade battles have been subdivided into more difficulty tiers, and enemy combinations have been added and adjusted.

  • Elite and Boss enemies have been adjusted to be more threatening.

■ Enemy Pattern Adjustments

▸ Ilchon Beopsa

  • Projectiles now bounce when contacting a sealed Charm.

▸ Duduri

  • Duduri gains 1 Strength whenever a projectile is destroyed by vines.

▸ Singiwon-yo

  • Gains 6 Strength at the start of battle.

  • When a split entity dies, the main body loses 2 Strength.

  • When a split entity dies, the player receives a debuff.

  • When granting Protection to split entities, Strength is also granted.

  • Protection granted to split entities changed from 50% → 100%.

▸ No Hojeong

  • When HP is reduced by a debuff, a Curse Charm is shuffled into the standby queue.

▸ Jeseng Yoma

  • Protection 11–16, Diseased Hearts generated 3 → 5

  • Damage 12–14, Poison 3
    → Damage 12–14, generates 3 Diseased Hearts

  • Poison on hitting a Diseased Heart 1 → 2

  • Diseased Hearts now remain for 2 turns after being summoned.

▸ Datbal

  • 2 Feathers per 1 Strength
    → 1 Feather per 1 Strength

  • Damage 5×3
    → Damage 3×5

  • Increased frequency of attack pattern usage.

▸ Geuseundae

  • Gains 20 Protection when applying a projectile path-blocking debuff.

  • Damage 23–26, Weak 2
    → Damage 23–26, Protection 10–13, Weak 2

▸ Yohai Ipsugeoin

  • Enhanced the visual emphasis of Charms being inside water areas.

▸ Gildal

  • Protection 20, Strength +2
    → Protection 30, Strength +3

  • Powerful pattern condition changed:
    HP ≤ 40 → HP ≤ 60

▸ Nine-Tailed Fox

  • Maximum Charmed Charms 2 → 3

  • Damage 5 + 7 per removed
    → Damage 10 + 10 per removed

  • Strength increases progressively as Fox Orbs are completed.

▸ Geochinyeo

  • Adds 4 Sorrow Charms to the mist
    → Damage 13 + Adds 6 Sorrow Charms

  • Damage 3 per Sorrow Charm
    → Removes all Sorrow Charms, 6 damage per removed

  • Sorrow Charm effects changed to fixed effects.

  • If Sorrow Charms remain in the mist, their effects trigger at the end of the turn.

Geogug Gwi

  • The process of swallowing and digesting Charms has been shortened.

▸ Eodukshini

  • Damage 50, reset Fear
    → Remove all Protection, remove all buffs, deal 50 damage, reset Fear stacks

  • Background music and UI sounds distort based on Fear level.


We will continue updating to further improve Midnight Study.

Enjoy your Midnight study! 🌙

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