World Map overhaul — replaced the open map with a new progression-based path system that creates clearer structure and decision-making between locations.
Text visibility improved across the UI for easier reading.
Field Manual UI updated.
Healing & Training interface upgraded — when healing or training units you now see their full stats, perks, and current status.
New modifier items added.
New locations introduced:
Barracks — Train and recruit units
Camp — Rest and activities
Shop — Provisions, consumables, armoury, weapons
War Doctrine — Perks and modifiers
UI improvements — overall polish pass with more refinements still in progress.
Battle map camera movement — you can now pan the battlefield using the middle mouse button.
Flag animations improved — flags now move naturally instead of remaining rigid.
Game balance pass — multiple systems adjusted for better pacing and challenge.
Injury system reworked — fallen heroes are now injured instead of instantly dead.
If a hero falls again while untreated, they will die.
End-of-battle screen improved — after each battle you now:
Heal units
Treat injuries
Repair weapons
Resource system reworked — resources are no longer automatic.
You now manually manage how they are used, adding deeper strategic control.
Merry Christmas and Happy New Year to everyone — thank you all for the incredible support and feedback this year.
I’ll be taking a short break, but I will still be keeping an eye on the game and fixing any major bugs that appear.
If you run into anything serious, please let me know.
More updates coming soon.