We’re asked plenty of questions about Deathground every day, often serious and important ones like: “When game?” - “What price game?” - “Roadmap for game?” - and of course “Can I pet the Compy?”
With the big questions answered, we wanted to try something a little different. Instead of just talking patch notes and features (which you’re getting plenty of this week, with this being the third in our lead-up-to-launch showcases), we’re here to give you a peek behind the dinosaurs at the team working on the game.
We’ve rounded up some fun, informal, and hopefully telling questions for the dev-team - we’re going to talk development, we’re going to talk dinosaurs, and most of all, we’re going to talk develop-ers!
Credit to Beate for illustrating these fantastic developer portraits!
Now you've met the dinosaur food - or, uh, developers who will be answering these questions, let's jump straight in!
Interviewer's note: Joseph and Stroudie liked to keep things secret from the team whenever they could, which resulted in the team being startled by a new raptor behaviour, or jumpscare, more than once!
Interviewer's note: Sarah provided multiple voices for Deathground, as both the Medic and the voice of the AEON intercom in multiple maps.
Cheers for checking in! We’ll see you tomorrow for another mini development feature leading up to the launch of Deathground on the 7th of October!
As always, here's your reminder of where else you can find us: Join us and the rest of the community over on Discord. Watch more behind-the-scenes on TikTok, Instagram and YouTube. Follow us on Facebook, X/Twitter, Threads and Bsky. See you there!