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Aquila Bird Flight Simulator›Events›New update to version 1.0365!
Game update

New update to version 1.0365!

Aquila Bird Flight Simulator · published 6 years ago

All eventsPlayers around this dateRead on Steam

A relatively small update this time, which still took a heap of time to do. Anyway progress is progress!

Latest changes for 1.0365:

- New settings page on the title screen, allowing you to set:
* custom date/time options including day length. Day length can be between 12 and 1440 minutes (a real time day). It can also be frozen at a particular time, so you can make a sunset that never ends for example. Weather still cycles no matter the time option.
* Volume can be set for music, the wind sound, and ambience. All under an all-encompassing master volume.
* Death can be disabled, and is disabled by default. This is handy if you're learning to fly. :)
* Control axes can be reversed, if you need to. Bare in mind the tutorial assumes default settings.
* You can set MSAA level specifically, as well as overall graphics quality level.

- Weather controller tweaks to deal with wind strength vs day length.

Known issues:
- A couple of times I've noticed I couldn't take off from a tree with motion controllers, despite flapping sufficiently hard. If this happens, you can use the 'Y' key or holding triggers and looking straight up to short-cut into the sky. It's not happened enough yet for me to work out why yet. If you've had this bug, please get in touch.
- The game, with identical settings, runs better on Oculus Home than Steam VR. I think this is a graphics setting within Steam VR, as I think my system is super sampling. If you're running a high end system, chances are you won't notice anyway!

What's next?
- The terrain. I'm aware that low level terrain details are an issue. I have a plan. Just have to see how it goes!

Thanks for reading, and for playing. :)

Graeme

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Community13 Mar 2026Another progress update!Another video to show progress - sorry it's a bit long! Feel free to skip along - forest ambience is at 1:30 ish and the ocean at 3:30 - the rest is me having a jolly around the island. It's also a VR capture so excuse me looking around. I'm now using the Crest ocean system. It looks amazing (especially at sunrise/sunset coupled with Enviro 3), but I have a few tweaks to make. Also I've added s…Community18 Feb 2026An overhaul on the way...So it's been a long time coming, and after a prolonged silence. For that I apologise. I've dabbled with Unreal Engine, then come back to Unity with it's more evolved functionality with VR, and I've been working on an overhauled version of Aquila. There is still plenty to do, but with this video hopefully it gives you an idea of what I want to achieve with it. I'm not finished of course, and the…Community5 Mar 2022Welcome, to the real world...Firstly I must apologise for the lack of much of anything on the Aquila front recently. Basically, as you may know, I was furloughed from my main job as a commercial pilot for nearly 2 years. They now want me, and a few hundred of my colleagues, back to work for what they expect will be a busy summer. The long and the short of it is I've been insanely busy studying a new aircraft, as well as tr…