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MegatectEventsThe Multiplayer Situation
Community

The Multiplayer Situation

Megatect · published 15 Feb 2016, 18:17 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone,

I want to explain whats going on with multiplayer currently.
In build 0.15.1 public match hosting is broken, the port forwarding solution I tried just flat out doesn't work.
I'm scouring the internet trying to find a solution, and I'll be overhauling the whole system but its gonna take some time. sorry about that :(

For right now if you'd like to host a game with friends here's how to do it.

To host:


1. the host must port forward their computer
2. Load up a map you want to play on
3. in the pause menu go to multiplayer -> host private
4. enter a password, remember its case sensitive :P
5. you can keep the port number at 15937, but turn off uPNP as that might cause problems.
6. Message your friends who want to join, tell them your username (case sensitive also) and the password you set.

To Join:


1. from the main menu go to Multiplayer -> Join Private
2. Enter the username and password sent by the host
3. Hit join. if it says "trying to connect" for a long time, either the username is wrong or the host isn't port forwarded, most likely
4. if it instead quickly fades to black and says could not connect, then the password is wrong (or the host banned you :P )
5 if it says downloading grid, then you're good to go!

Known other issues:


the Change Grid option under grid tools can be buggy, and sometimes chunks can be lost. Its recommended that you exit to the main menu, load a new map and then have your friends re-join instead. This will be different in the new system as I'm planing on having a lobby persist between the menu and grid levels, keeping everyone connected until the host manually disconnects.

I know how frustrating this is and I'm sorry its such a mess. I'm working hard to get this fixed! if you'd rather wait until then I'll be posting the update directly to steam, so you can come back when you see that!
I'll also be writing up a more detailed post about exactly what the problem is if you're interested in back end stuff

Thanks again for all the support and for your patience!
- Matt

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MegatectGame update29 Sep 2016v 0.26 UpdateSorry for the lack of updates recently, I've been looking for a legit job to pay the bills. but here's one now! - new SSAO - Added Wifi Wires - Moved Public grids to main menu - Fixed some bugs - Fixed Sun Rays - added refresh button to match list - added auto-aim toggle in options (controls tab) - reduced multiplayer lag for players as always any problems let me know!MegatectGame update18 Jun 2016v0.25 Update!Hey guys! Megatect v0.25 is up! - Reduced FPS gun jitter - much more reliable multiplayer (See Below) - new player skins - new gun: Stinger - 3 new double wide blocks (more to come!) - UI scale Option - New Player customization window - more vibrant colors - new SSAO options - less annoying menu song KNOWN MULTIPLAYER ISSUE! if you host a game, you must re-start Megatect before you can join or…MegatectCommunity11 Apr 20160.23.2 Update / taking a breakHey everyone! Here's an update with some fixes and new stuff! updated uPNP Added Stone blocks Added Grass Blocks Added Statue Fixed player offset glitch Added Brightness slider to options Added more Cube types Added two new starting bases - Grass Field - Desert Chasm So I had a couple of big project issues I've been fighting for the last couple of weeks and it's really left me drained. Because…