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MegatectEventsMAJOR Update v0.2!
Game update

MAJOR Update v0.2!

Megatect · published 12 Mar 2016, 05:57 UTC

All eventsPlayers around this dateRead on Steam

Hey Everyone! Update 0.2 is available now, its a pretty big one and I think you should take a look!

Multiplayer:


Thanks to an awesome plugin being created by Karsten Megatect now runs with a uPNP punch through system, which on initial tests worked! This means public multiplayer should now FINALLY be working!
This system is still in Beta itself so if you encounter any problems connecting to hosts or having people join your matches please let me know!

Hosting a match is now done differently as well. Instead of loading a map first, you instead go to multiplayer -> host match, which will bring u pa Lobby window. From here you can load up any map regularly or create a new map, and when you want to play a different one you can go back to the main menu without everyone having to disconnect! This also ensures everyone will always load the full and proper map.

Along with multiplayer now having a shot I've overhauled the game mode system entirely and added Team deathmatch rules as well!
Right clicking the world node will now bring up a more complex list of options, Game modes will only become available to test / play when all the conditions on the checklist screen are met.

Enemy and turret spawners can use the team system as well, and yes, they will fight each other!

Build Mode:


I really want to thank Floyd^A^ for making such huge and awesome maps, thanks to those I've found a way of joining blocks to a point where block count no longer seems to effect the frame rate! on normal graphics settings I've gotten his 'Midtown Airport' map to run at 40fps, on low it hits over 70fps!

I've also added in a new Interior lighting system. While not always right it solves the issue of pitch black rooms by applying an ambient light based on the surrounding glowing blocks. This means that almost any block with a glow color will now be able to light up the area. when playing you'll see the limitations, but I feel the overall effect is more valuable for now

Here's the full list of changes. Thank you for your patience with this update, it took a while but hopefully it was worth it!

Added:
- HUGE performance boost on large maps!
- Interior Proximity Lighting System!

- Multiplayer Overhaul!
- hosting and joining all done through main menu
- new game mode props at the world node
- Deathmatch Game mode now works
- Added Team Deathmatch game mode

- added Chat lobby to main menu
- select game type from a dropdown before starting match
- select a gird after hosting to load in multiplayer

- added Teams
- Team Deathmatch game mode added
- Added Team Property to player Spawners
- added Enemy/ turret Team property to spawners
-> Enemies will fight each other!

- added Pulse Generator for timing puzzles
- New Player Skin

Changed:
- middle click now copies properties
- fixed tube collisions
- adjusted camera
- fixed bots not using jump pads in build mode
- Fixed pressure plate
- Removed fire rate on Blaster hazard
- use with pulse generator

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MegatectGame update29 Sep 2016v 0.26 UpdateSorry for the lack of updates recently, I've been looking for a legit job to pay the bills. but here's one now! - new SSAO - Added Wifi Wires - Moved Public grids to main menu - Fixed some bugs - Fixed Sun Rays - added refresh button to match list - added auto-aim toggle in options (controls tab) - reduced multiplayer lag for players as always any problems let me know!MegatectGame update18 Jun 2016v0.25 Update!Hey guys! Megatect v0.25 is up! - Reduced FPS gun jitter - much more reliable multiplayer (See Below) - new player skins - new gun: Stinger - 3 new double wide blocks (more to come!) - UI scale Option - New Player customization window - more vibrant colors - new SSAO options - less annoying menu song KNOWN MULTIPLAYER ISSUE! if you host a game, you must re-start Megatect before you can join or…MegatectCommunity11 Apr 20160.23.2 Update / taking a breakHey everyone! Here's an update with some fixes and new stuff! updated uPNP Added Stone blocks Added Grass Blocks Added Statue Fixed player offset glitch Added Brightness slider to options Added more Cube types Added two new starting bases - Grass Field - Desert Chasm So I had a couple of big project issues I've been fighting for the last couple of weeks and it's really left me drained. Because…