A week after release here's the first patch for SinaRun. It should address most complaints since release! Hope you like it!
General Changes :
Added a Reset button to the Input settings. This should prevent issues with non-bindable keys!Added Noclip to the training mode. Simply press F3 to toggle. The controls are the same as in normal mode. WASD to move, Space to go up, Shift to go faster etc. (CTRL to go down)Added a new option to clear all inputs on Reset. Everytime you reset you'll have to press all keys you were holding again. Off by default! (in Game Settings)Updated Elevated Highground level previewReduced the size of the general font used in the menusUpdated many menus with added spacing to make it easier to navigate and re-ordered stuff.Various crashes related to rendering things. Nothing too specific!Left Shift should now be bindable correctly. Pressing Right Shift will bind to Left Shift thoughVelocity and X Rotation are now saved correctly in training modeReduced the size of the training UI to avoid it being over the chat in multiplayer in smaller resolution (it wasn't used space anyway)Fixed being able to launch a menu transition while one was already happening(very) Slightly improved performances during pauses, resets and level endingsMovement Changes :
Pressing CTRL (By default. You can rebind it) now allow you to walk. If you want to go safely somewhere.. This isn't supposed to help you make better times. If holding both Walk and Sprint, sprint will take priorityAir Acceleration is now higherSideways speed is now a little bit higherThese two changes should allow for better turning (which in turn should allow for more skips and levels now designed around turns that aren't as worse as Slick Talk) and improve the experience while still having the linear feel in linear maps (such as Sweet Sweet Celestial or Blast Tendency)
Further changes will be made if needed. Though this should already allow for more creative things and better handling
Map Changes :
Updated developer time for Wanderer Hideout, Sweet Sweet Celestial, Slick Talk, Community Interest and Spiritual Era Classic Maps Changes :Added leaderboards to Blue Collums, Light City and Dark AbyssRe-arrangered the menu listing of the Classic Category so that the three leaderboard-enabled levels are firstSlighty reduced fog in Light City Golden Opportunity :Rotated and moved a pillar at the beginning of the map to allow for fun map explorationYou might have played in multiplayer with me and I might have promised you that I would do it..
Slick Talk :Added pretty pillars and others decorations to the background of the map. You can't reach them but they look pretty cool! It's mostly because I felt some part of the level were pretty empty of decorationAdded a few decorations inside the map aswell but none are really reachable without doing crazy thing. Doesn't affect any shortcuts previously discoveredLowered light intensity. Apparently not everyone was fan of having their eyes burningAngled Light differently to make some platforms easier to seeAdded more platforms to the beginning of the big turn and changed current one to go with the movement changes and to allow a better experience for beginnersThe exterior wall during the turn is now higher to prevent people from thinking that's where they need to go at firstFixed a bug where you would jump higher in multiplayer (only affected Slick Talk)Fixed some platforms that weren't affected by shadows (which was unintentional. Unlike Inner Synergy where the platforms are not affected at the moment)Overall these changes shouldn't change anything for better players while improving the first experience.
I'm aware this map is painful to play as a beginner due to the big turn in the beginning. Though I hope the turn being painful and somewhat slow is what lead top players to search clever shortcuts around it.
Tutorial Changes :
Rewrote parts of the tutorial to teach the player that holding space make you jump higher, to watch out for the initial acceleration, the fact that R allow to reset during the first tutorial and to make it more obvious that stopping is bad!Made the first tutorial a lot more safer by making the railing a bit longer, making the bridge wider, adding a little staircase if the player fall on the little railling under and lowered the deathbox so that the player can understand what happened if he were to fall.Fixed the last 'level' of the tutorial not having a death zoneHopefully these two changes should lead to a better first experience assuming the player actually do the tutorial.
Multiplayer Changes :
When no games are found the game will now ask you if you would like to create one or play in Single Player.Added back button to the level selector. There's always been one in Singleplayer so no reason to not have it in Multiplayer as wellYou can't load the tutorial in multiplayer using the 'Change Server Parameter' menu anymore (it didn't work anyway. You couldn't see others players nor finish the map)Chat Changes :Changed the formatting of messages to make reading easier. It's now "HOUR:MINUTE- NICKNAME: MESSAGE" instead of "HOUR:MINUTE | NICKNAME : MESSAGE"The chat font is now slightly smaller to allow for more text to be shown at onceThe padding between each line has been reduced a little for the same reason as aboveThe Chat is now a bit bigger to allow for more.. well you get it.The limit of character per message is now 155 instead of 100. Will be subject to changes but it should be good for the moment.The Chat is now a bit more transparent when not focused. A way to hide it completely and making it appear only when message are sent will be added too.The selection color is no longer a weird looking bright orangePatch Size : 7MB