Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SinaRunEventsWhat I've been working on recently
Community

What I've been working on recently

SinaRun · published 13 Feb 2017, 20:39 UTC

All eventsPlayers around this dateRead on Steam

It's been quite some time since the last SinaRun update (August) now!

For this new update, my focus has been on improving the current content and overall polishing (I feel like I've said that before?). Of course, that doesn't mean there's no new content! But I must admit it wasn't the focus of this update.

Alright, let's start!

Better UI Controls


This update will include many improvements to the menus such as drop-down lists and checkboxes which should help navigating and selecting the right settings

This update also include keyboard and controller navigation and thus finally making the game fully playable with a controller. I would still (and will forever) recommend playing with KB/M but people should still be able to play with controllers if they want to!

Improved Maps


Polishing and improving the actual content (aka not the UI) is also something I really wanted to do for this new update. Above, you can see that Wanderer Hideout was (almost) completely remade with better visuals and (hopefully) more balanced gameplay. I won't spoil all the changes yet but others maps also received similar changes and overall I think it look pretty nice!

UI/UX and Maps updates are the two major points of the update, however these are far from being the only changes! More features and additions will be revealed up until the release. There's still a lot of work to do so no release date is planned yet but I hope to be able to release in the coming months or at least do beta tests (like the one I did in July) relatively soon.

I hope you people will enjoy all the changes and additions I've been working on for the last few months :)

Thanks for taking interest in the game!

More from SinaRun

Other announcements

All events
SinaRunGame update5 Nov 2025Update 1.6.1Some small fixes for bugs reported since the release. Thank you to everyone trying out the game and reporting these bugs! Changes · Changed default music volume to 30% Bugs Fixes · Fixed an issue where the resolution would be wrong on first launch · Fixed an issue where vsync would be disabled on first launch even though settings would show it as enabled · Fixed an issue where the Longhorn Meet…News3 Nov 2025SinaRun is out now!As previously mentioned in the 1.6 update post. SinaRun is now out of early access! Not everything I wanted could be done, the game doesn't have quite all the content I wanted it to have, BUT, it is out, it's stable, it's done. There are currently no more content update planned, and maintenance will be limited to bugs fixes. Note that as the game was on discount to celebrate the update and 10 y…In-game event27 Oct 2025Update 1.6After... a long time… SinaRun is back with an update! This will be the final major update, marking the end of SinaRun’s development, and leaving it in a state I’m finally happy with. I started working on this game when I was a young teenager, a kid really, and despite the fact that I definitely have not been working on it consistently, it's been a huge part of my life. I've learned a lot about…