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DeepfieldEvents0.3.2 - Onboarding & Starting Location Selection
In-game event

0.3.2 - Onboarding & Starting Location Selection

Deepfield · published 15 Feb 2021, 07:34 UTC

All eventsPlayers around this dateRead on Steam

Onboarding

We have added a short onboarding process to the start of a new game; you will choose your race, name your faction, pick your faction colours and be able to select a starting location.

Selecting your start location should make it easier to play with your friends!

Other Improvements

  • Slowed down middle mouse scrolling.
  • Removed exclamation mark tile from universe screen.
  • Surrender confirmation dialog now prevents players from clicking "yes" more than once.
  • Engine version no longer shown on the server list.
  • Improvements to connection and sector change event for high ping connections (over 100ms).

Bug Fixes

  • Shroud and fog of war would occasionally not show on screen.
  • Crash when changing/jumping sectors.
  • Feedback screenshot now includes UI elements.
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Community8 Sep 2026What 450 Playtesters actually told meA month ago I opened Deepfield up for playtesting. More than 450 people signed up. Three left feedback. The whole point of rebuilding Deepfield was to avoid the mistake I made the first time: spending years building something before finding out whether anyone actually wanted it. This time I got to playable quickly, put it in front of people, and waited for an answer. The answer was... unclear.…Community25 Aug 2026Playtest requests are coming in!Which is useful, but I’m currently trying to get first-run data from actual sessions. If you’ve requested access, even a 15-minute run is valuable. I’m specifically looking for whether you can work out the first loop: mine → move → manufacture → fight → resupply. Use F8 in-game or the feedback button, even if the feedback is just ‘I got stuck here and quit.’ That’s exactly the kind of thing I n…DeepfieldGame update19 Aug 2026Playtest UpdateThis update makes Deepfield’s logistics systems more reliable, more consistent, and much easier to follow. The big change is a full rebuild of utility shuttles: cargo, personnel, and builders now share a single persistent work system with proper docking queues, cross-sector jobs, and far better recovery when things go wrong. I've also added a new Fleet Work panel, improved display support (incl…