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Street Fighter™ 6›Events›Ingrid opens a new dimension into Street Fighter 6 on May 28!
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Ingrid opens a new dimension into Street Fighter 6 on May 28!

Street Fighter™ 6 · published 5 months ago

All eventsPlayers around this dateRead on Steam

Hello there, Terrans! Ingrid here to talk to you directly about how wonderful I’m going to be when I join the Street Fighter 6 roster on May 28! Wow, we’re already on the sixth installment. Feels like just a few seconds ago when I graced you with my presence, albeit not in any mainline series. How do you Terrans say it? “It’s been a long time coming” and some obsession with the numbers “6 7” that you all started saying. Sigh, Terran civilization has a long, long road ahead of it.


I, Ingrid, the extradimensional woman of mystery, first appeared in Capcom Fighting Evolution in 2004 and then tore another fabric of reality to Street Fighter Alpha 3 MAX in 2006. Back then, you weren’t using any of these “leverless controllers” I’ve been seeing in your dimension, but it makes me giddy to see more ways to play. After all these years, I sensed a worrying singularity appear, so I decided to see where it led, and poof, I’m in Street Fighter 6! Ohohoho!

Now I know you’re either busy with your 9 to 5s or your homework or running your little errands, but if you’re curious how my cosmic powers manifest, I’ll indulge you. Meet me in World Tour where you and I can increase our bond. Don’t worry, I’m going easy on you Terrans. If I used the full extent of my powers, you wouldn’t exist to read this blog on something called “Steam.”


Let’s start with Sun Shot where I shoot a dazzling ball of light in front of me that briefly stops before launching away like your hopes and dreams. Depending on the button you press and how long you hold it, I can change the speed and angle. The Over…drive… (what does that even mean?) version of Sun Shot adds more hits and force! The best thing about OD Sun Shots are that you can fire them while regular shots are still lingering to create a stunning display of lights across the screen. That’s your cue to “ooh” and “aah.”

If a ball of light seems fleeting to you, then behold my Sun Flare where I shoot a beam of light forward. Before I explain, I want to let you in on a little power of mine called Sun Crests. I infuse myself with the power of the sun and can have up to 4 of them at a time. Use the light version of Sun Flare to see me do a cute cosmic girl pose… and to store one Sun Crest. Hold the button down to store them faster. Sun Crests increase the number of hits, range, and follow-up potential for the heavy and OD versions of Sun Flare. Up to 2 Sun Crests are used at once.

In your dimension, the sun comes from above, so I have an ability called Solar Burst where I shoot a beam of light downward while in the air. Like Sun Flare, use the light version in the air to store a Sun Crest and the other versions to use them up for amplified properties.

You funny Terrans make a big deal out of the sun appearing every day so I named this next move Sun Rise, a spinning attack akin to my past move set. The light version is a great anti-air. The medium version is useful for combos and can be canceled from light attacks. The heavy version requires a bit of finesse, but if it connects you can follow up with moves like Solar Burst. The OD version is safe on block and the third attack of the move can cancel into a Super Art.


You’ll have trouble landing a hit on my glorious form with Sun Veil, a counterattack where I nullify an attack and drop your tush back where it belongs (away from me!) While it can absorb projectiles, it won’t stop Super Arts or any attack that hit multiple times. The OD version comes out much quicker and is a great option after getting knocked down. In case you’re wondering, I’m letting you knock me down.


One last special move: the daring, the dramatic Vanishing Sun! I can teleport with three options to really keep you guessing. Pressing forward teleports me forward with a kick attack and is safe on block. Pressing down teleports me above you where I unleash a downward attack. It’s not really that fast coming out, but on the flip side, it’s plus on block. Pressing back teleports me away from you so I can observe how silly you are from a distance.


On to my Super Arts starting with my “Level 1” Shining Sun where I attack in a series of magical kicks. It’s invincible on start-up of course as so many “Level 1s” are. The best part is I’ll expend one Sun Crest to power up the attack, but if I have multiple stocked up, I can hold the button down to use up another to wrap you in ribbons of light. Yes, that means more damage and I end up on the other side of the screen.


My “Level 2” Super Art is Order of the Sun. I fire a beacon of light into the sky and depending on the button pressed, a shower of solar power rains down upon thee. With Sun Crests stocked, holding down the button will result in an increased amount of these shooting stars. After firing off this move, the stage is set, the audience is seated, and it’s time to see how well you can dance! See if you can block all my hits, kay?


Finally, I can show off my true power with my “Level 3” Cosmic Ray. I can fire this off even on the other side of the screen and if it connects, you’ll get a glimpse of my ultimate power.


My Outfit 2 is inspired by my first appearance complete with my stylish purple schoolgirl uniform.

Let me get the script out real fast and read it out loud to you: *ahem* “Owners of the Year 3 Ultimate / Character Pass will have the woman of mystery unlocked when she releases on May 28. As the final character of Year 3, all four characters from the pass will have their Outfit 3s come out at the same time.” I guess that’s it for now. See you in a few weeks. Bye-onara!

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