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Team Fortress 2 ClassifiedEventsTF2 Classified 3.0.8 Update Released
Game update

TF2 Classified 3.0.8 Update Released

Team Fortress 2 Classified · published 2 Apr 2026, 19:01 UTC · build 22595555

All eventsPlayers around this dateRead on Steam

An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:

General Changes


  • Fixed an issue where the Huntsman could not charge while jumping (#751)

  • Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers

  • Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging

  • Fixed an issue where the Harvester would heal off of dead players after a round restart (#80)

  • Fixed an issue where beta-style muzzle flashes would render through walls (#27)

  • Fixed an issue where Dispensers would play their sound multiple times when touched by a player

  • Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground (#775)

  • Fixed issue where Mines would roll when being airblasted (#33)

  • Added foolishness

Custom Weapons


  • Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect

  • Added mod_set_banner_cond

  • Added mod_set_banner_flag_model

  • Added custom_banner_sound

  • Added banner_effect

    • Allows for custom banner particles

  • Added generator_sticks_to_walls

    • Allows Rejuvenator Über generators to stick to walls

  • Fixed issue where custom sound fallbacks would not respect the "visuals" tag

  • Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station

  • Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping

  • Fixed cannonballs not bouncing off of Yellow/Green team players

  • Fixed Shortstop shove not working with Yellow/Green team players

  • Fixed issue where certain custom Sentry projectiles were crit boosted

  • Fixed issue where mod_launches_ball did not work with custom projectile models

  • Fixed issue where mod_launches_ball did not deplete the correct ammo type

  • Fixed issue where the "extra_wearables" block and keyvalues did not respect team colors

  • Fixed set_dmgtype_ignite to work on all weapons

  • Fixed issue where "show_in_armory" would not consistently apply

  • Fixed issue where disguised spies would be effected by player scale attributes

  • Fixed mult_medigun_uberchargerate not working with the Rejuvenator

  • Fixed mod_rocket_gravity not working with syringes and arrows

  • Fixed issue where fuse_mult applied to all equipped weapons (#747)

Map Changes


  • Updated vip_avanti:

    • Clipping improvements

    • Fixed several texture alignment issues

    • Fixed several visible nodraws and dev textures

    • Reworked the windows on Red's highground at Final

    • Reworked health and ammo around Final

    • Fixed misaligned spawn trigger at Red's final spawn

    • Fixed several small gaps in geometry around the fences at Final

    • Detailing adjustments around Final to improve player readability

    • Lighting adjustments around Final to improve player readability

    • Updated navigation mesh

Server Browser Changes


  • Reverted 21 player maximum for bumping servers

    • We did not see any noticeable improvement to seeding

  • Server browser will now put empty servers at the bottom when first opened

Shader Changes


  • Fixed an issue where ropes would not properly render (#752)


If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.

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