Team Fortress 2 Classified · published · build 22595555
An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
Fixed an issue where the Huntsman could not charge while jumping (#751)
Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
Fixed an issue where the Harvester would heal off of dead players after a round restart (#80)
Fixed an issue where beta-style muzzle flashes would render through walls (#27)
Fixed an issue where Dispensers would play their sound multiple times when touched by a player
Fixed an issue where the Twin Barrel's knockback vulnerability persisted after landing on the ground (#775)
Fixed issue where Mines would roll when being airblasted (#33)
Added foolishness
Added mod_always_draw_tracer_effect and mod_never_draw_tracer_effect
Added mod_set_banner_cond
Added mod_set_banner_flag_model
Added custom_banner_sound
Added banner_effect
Allows for custom banner particles
Added generator_sticks_to_walls
Allows Rejuvenator Über generators to stick to walls
Fixed issue where custom sound fallbacks would not respect the "visuals" tag
Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
Fixed issue where or_minicrit_vs_playercond_burning would not work while jumping
Fixed cannonballs not bouncing off of Yellow/Green team players
Fixed Shortstop shove not working with Yellow/Green team players
Fixed issue where certain custom Sentry projectiles were crit boosted
Fixed issue where mod_launches_ball did not work with custom projectile models
Fixed issue where mod_launches_ball did not deplete the correct ammo type
Fixed issue where the "extra_wearables" block and keyvalues did not respect team colors
Fixed set_dmgtype_ignite to work on all weapons
Fixed issue where "show_in_armory" would not consistently apply
Fixed issue where disguised spies would be effected by player scale attributes
Fixed mult_medigun_uberchargerate not working with the Rejuvenator
Fixed mod_rocket_gravity not working with syringes and arrows
Fixed issue where fuse_mult applied to all equipped weapons (#747)
Updated vip_avanti:
Clipping improvements
Fixed several texture alignment issues
Fixed several visible nodraws and dev textures
Reworked the windows on Red's highground at Final
Reworked health and ammo around Final
Fixed misaligned spawn trigger at Red's final spawn
Fixed several small gaps in geometry around the fences at Final
Detailing adjustments around Final to improve player readability
Lighting adjustments around Final to improve player readability
Updated navigation mesh
Reverted 21 player maximum for bumping servers
We did not see any noticeable improvement to seeding
Server browser will now put empty servers at the bottom when first opened
Fixed an issue where ropes would not properly render (#752)
If you find a bug or other issue with TF2 Classified, please submit it to our bug tracker.