This week, lots got added! We have 3 new bosses + their creatures and each have their own new mechanics. Some will burn cards out of your hand, spawn new reinforcements or transform mid-battle. We also have a rework to the draw phase which now happens at the end of your turn after you pass. This will allow for interesting enemy mechanics that will play with the cards in your hand. Also fixed a bug where a second enemies attack may show as super effective is the first enemy was going to attack you with one. New creature art for bosses on the way!
- Added new Aqua, Pyro and Neutral Boss fights
- Added new dialogue for new boss battles
- Added new enemies boss creatures: "Guppy", "Big Guppy","Harefew", "Haremany", "Torchtail"
- Added ability for enemies to transform mid-battle
- Added ability for enemies to spawn more enemies mid-battle
- Added new fade in/out animation for creatures entering/transforming mid-battle
- Added new mid-battle dialogue
- Changed draw phase to end of turn for more enemy interaction with player's hand
- Added new creature ability to burn cards in player's hand
- Added new shader + particles for burn card effect
- Added new creature ability to remove cards in player's discard pile
- Damage calculation refactor, fixed bug with enemy attacks appearing as super effective when not