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Werewolves Revenge›Events›The Scarlet Age
Major update

The Scarlet Age

Werewolves Revenge · published 8 months ago · build 21457726

All eventsPlayers around this dateRead on Steam

Voice Chat

  • Inner radius (The radius around you at which you hear players at full volume) has been slightly increased.

  • Outer radius (The radius around you at which volume falloff is applied) has been significantly reduced.

Hosting

  • Fixed a bug where if a player assumed the role and faction of another player it would assume the role's original faction instead of the role's current faction.

Player House

  • Role cards are now slightly emissive so that it is easier to see the colour of their faction. (Please don't hurt me Ashen)

Haven

  • Player podiums have been moved closer to the centre of Town. This should make it easier to hear announcements and defenses. <3

Standard Set

Role Changes

The Medium makes her return to the Standard Set

Fallen Star

Rework

  • Is once again an Evil.

  • Unstoppable attack now only costs 2 stars instead of 3.

  • Can now only attack his neighbours.

Poison Drake

Rework

  • No longer has permanent defense.

  • Paralyze's miss and poison has now been split into two abilities.

Dark Set

The Dark set has received a major overhaul. All art has been replaced and loads of roles have been reworked with the following goals in mind:

  1. The Dark set is designed to be confusing, but most games felt too confusing. These changes aim to provide the Village with more tools to figure out what is going on.

  2. The Dark set lacked flashy, "set defining" roles. These changes aim to give a bit more personality to certain roles to make them more iconic.

  3. It was too difficult to figure out what Evil you were up against, which meant games were often confusing. These changes aim to make it easier to tell what you're up against so that you can play accordingly.

Amnesiac

Buff

  • Now only requires 20 memories to transform, meaning they can transform on night 2.

Beast

Rework

  • No longer leaves players visiting a player bleeding.

  • Now attacks any player that tries to protect him.

Bell Ringer

Rework

  • No longer makes a player untargetable.

  • Now protects the entire Town (1 charge).

Blighted

Rework

  • No longer Undead

  • No longer poisons two players.

  • Now infects players with blight, causing them to kill their neighbours if they die during the day.

Butcher

Rework

  • No longer heals himself.

  • Now redirects Vampire Attacks to himself.

Candle Maker

Rework

  • Players no longer learn if they target a house that has a candle.

  • The candle maker now learns if their target was active during the night.

Cleric

Buff

  • Now uses a resource, Holy Light.

  • Gains 20 Holy Light per night.

  • Heal now costs 10 Holy Light.

Damsel

Rework

  • No longer permanently exposed.

  • Now grants the Vampires an extra attack permanently on death.

Demon

Rework

  • Now has permanent defense.

  • No longer causes Town to sink slowly into hell.

  • Now removes a player during discussion.. every day..

Doomsayer

Nerf

  • Now only converts Town players to Lesser Evil

Embalmer

Rework

  • No longer learns the roles of all players fated to die at night.

  • Now learns the role of any dead player each night.

Fiend

Rework

  • No longer learns the identity of the closest Vampire on the first night.

  • Now learns if a player's faction is Village each night.

Fisherman

  • Removed from the game.

Goat

Buff

  • On death heals all players, instead of just the player that killed the goat.

Heretic

Rework

  • No longer reverses attacks into protections and protections into attacks.

  • Now has permanent defense.

  • Now shares all elimination abilities on him back to the player they came from.

Insomniac

Buff

  • Now learns which players target him during the night instead of just how many.

Jester

Rework

  • Now Lesser Evil

  • No longer redirects abilities.

  • Is now granted divine protection whenever fated to die.

Life Drinker

Nerf

  • No longer dies if their bleed is unsuccessful.

  • Now perishes if they try and bleed a non Village player.

Loner

Buff

  • Now gains divine protection if no one targets him at night.

Masochist

Rework

  • No longer leaves players who attack him bleeding.

  • Now converts to the faction of any player that attacks him.

Mimic

Rework

  • No longer learns and appears as a player's role.

  • Now assumes a player's role.

Mystic

Buff

  • Learn if two players share the same faction increased from 1 charge to 2.

Necromancer

Rework

  • No longer automatically protects players who are executed.

  • Now protects a single player with divine protection, and if the divine protection saves their life they are transformed into a Minion.

  • Now meets with all of her Minions each night.

Night's Watch

Rework

  • No longer learns how many players were active during the night.

  • Now learns the combined targets of 2 players at night.

Paladin

Buff

  • Now protects a player instead of healing them.

Preacher

Buff

  • Can now convert Neutral players to Village.

Prophet

Buff

  • Now learns of two roles every night instead of just the first night.

Saint

Rework

  • No longer causes all Village players to convert to Neutral if executed.

  • Now causes the closest Village player on each side to convert to Lesser Evil if executed.

Sanguine

Buff

  • New ability, learn a player's capabilities.

Scavenger

  • Removed from the game.

Scout

Buff

  • Now learns if the closest Evil or Vampire is clockwise or anti-clockwise every night instead of just the first night.

Scribe

Rework

  • No longer learns the amount of Evils and Vampires at the start of the game.

  • Now learns the combined capabilities of 2 players each night.

Serpent

Rework

  • No longer infects players with a venom that kills them before accusations.

  • Now infects two players, and town must vote one off to save the other.

Stone Mason

Rework

  • No longer grants a player permanent defense once per game.

  • Now works on a player's house each night, protecting them during the following night.

Succubus

Rework

  • No longer redirects targets to herself.

  • No longer kills a player on death.

  • Now targets a player and attacks them if they are targeting her.

Town Crier

Buff

  • Now also learns if Evil players are executed during the previous day.

Undertaker

Rework

  • No longer learns the roles of players who are fated to die during the night.

  • Now digs up and learns the role of any dead player.

Visionary

Rework

  • No longer has permanent defense.

  • No longer causes the game to only end when there are 3 players left alive.

  • Now does some weird that is too long to explain here!

Willow

Rework

  • Now longer learns the roles of players that target it each night.

  • Now learns the roles of it's neighbours each night.

Wretch

Buff

  • Now causes a target to permanently share her fate.

If you have made it this far, you are a legend <3

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