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Voltage High Society›Events›Update 7: Boxing Day
Major update

Update 7: Boxing Day

Voltage High Society · published 8 months ago · build 21319744

All eventsPlayers around this dateRead on Steam

Hello! We're getting close to a full release - now the 2nd last segment of the game is done and published. It's a short piece but in our opinion one of the coolest so far. Besides that, we've added some content, balancing and refinements to the rest of the game as well, most notably the Haunted Place which some players deemed too hard or even annoying. All in all, if you start from the beginning there's definitely some secrets hidden here and there. As before, if you play the game please leave feedback in the form of a review, which helps us immensely both in discoverability and refining the actual game. Happy holidays and have a pleasant new year! -Platonic Partnership

Content Updates:

  • Full Widescreen support + UI Refinements

  • Added a new area after the Haunted Place

  • Added new Ability (Drill Hump) to unlock in Lizard Shop

  • New display mode: 80.000 Volt Mode

  • Added Underwater audio layer

  • Added environment fauna

  • Added new ability, Light Scan, which is unlocked in the Haunted Place

  • Haunted Place gameplay adjustments (made the level a bit easier)

  • More random things to discover (readables, audio logs, secrets)

  • 3 new enemy types

  • Small audiovisual refinements across the game

Bug fixes:

  • Individual inventory dropdown not reacting

  • Subtitle spamming from tv screens

  • Burger meat leaving collisions in scene

  • UV glitches on some moving platforms and buttons

  • Last sick mutant disappearing once healed

  • Overflower shooting across large distance (sniping)

  • Missing colliders on some significant individual geometry

  • Monsters walking under water

  • Monsters walking into campsite

  • Gushing water audio disappearing

  • Player getting more and more damage while dead/dying

  • Player entering menus while dead/dying

  • Game becoming sentient and licking your legs while you sleep

  • Burger kiosk UI mishandling on gamepads

  • If inventory is full, consumables still disappear (get picked up)

  • If health/energy is full, you could still spend consumables

  • Head on wall sometimes not dying from thrown balls

More from Voltage High Society

Other announcements

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Voltage High SocietyGame update24 Aug 2026QUICK FIXFixed the issue where the way out of rowhouse area does not react on reloading gameGame update23 Aug 20261.7.9 FAST & FURIOUS QUICK FIXPATCH NOTES: · Fixing a issue introduced by yesterday's patch, which would sometimes hide the component in the metro tunnel. Now its available again. · Fixed a collider issue in the metro tunnels that let you go past the second train hullVoltage High SocietyGame update22 Aug 2026Voltage High Society 1.7.91.7.9 PATCH NOTES: - Fixed a error in Haunted Place where for some reason breaking generators doesn't always apply to progressing the game - Fixed a error where, returning to the first hub area after accessing Ganglands seems to occasionally override progress data