In-game event

Version 1.1.1c

Beatblock · published · build 21001216

Version 1.1.1c

  • Traces can now be placed in levels without having to modify the game

  • Song preview is now affected by Ratemod

  • Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen

  • Two booleans and one new easable were added to control this behavior, if it breaks your levels.

  • Added a math parser to the editor. For example, this means that in number fields, typing (10 * 2) + 1/2 will set the value to 20.5 .

  • Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes

  • Starting playback in the middle of a bounce or hold no longer causes the note to not spawn

  • Video and input option settings are no longer synced to Steam Cloud, and can be set per-device

  • Added keybind to jump to selected event in editor (F)

  • RTF tags now directly support vfx_# as arguments, instead of needing tag nesting

  • Fixed Music volume not applying to the main menu

  • Fixed blocked menu items being selectable

  • Fixed menu selection not being remembered for some menu items

  • Fixed ladybug ignoring the game being paused

  • Fixed being able to quit atom map while it is already quitting

  • Fixed difficulty sorting

  • Fixed Circle Snap not working while a controller is connected

  • Fixed costumes staying visible in the marathon results screen

  • Unlocked achievements will now use the correct placeholder image

  • Prevents Damoclism from trying to kill Cranky if the level has already finished

  • Fixed being able to select other levels while the atom map is loading into a song

  • Fixed the wrong font occasionally showing up in the Options Menu

  • Fixed the A Rank being displayed off center in Results

  • Fixed the mouse being visible during Terabyte intro

  • Fixed being able to select items while deselecting a level in the atom map

  • Fixed hold starts being selectable through Cranky in the editor

  • Fixed softlock when starting levels with no Play Song event

  • Fixed achievements not triggering after Marathon

  • Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold

  • Fixed achievements not triggering when completing Marathon mode, again

  • Tweaked Marathon results screen to use accuracy% instead of unintuitive points system

  • Redrew Z in "ancient" font (used in gone fishin' and Destroy, Destroy) for better legibility

  • HSL is used instead of HSV when modifying saturation

  • Angle ease sequences now play back in "none" VFX mode, preventing gameplay mismatches between VFX options

  • Menu background no longer disappears after leaving some screens

  • Play Song event no longer shows variant and order parameters

  • Fixed mistimed lyric events in Destroy, Destroy

  • Improved mid-song playback for text decorations

More from Beatblock

Other announcements

All events