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Airframe Ultra›Events›Airframe Ultra Beta 3 - What’s Changed?
Community

Airframe Ultra Beta 3 - What’s Changed?

Airframe Ultra · published 14 months ago

All eventsPlayers around this dateRead on Steam

Hey racers,

The 3rd beta for Airframe Ultra starting this Friday the 25th! Today, I’m going to give you a plane-in-chasm eye view on what you can expect in the new beta. If you haven’t already, sign up for the beta with this Google Form! I’d also recommend joining the Airframe Ultra Discord to keep up with the news for the Beta.


Beta 3 Overview

Alright, now it’s time for the meat and potatoes. What is coming up in Beta 3 and what has changed from Beta 2? First, some quick and easy things to list. We took the time to look at some data and read through your feedback to tune some bikes and weapons. I’ll be curious on what you think and what will be this beta’s “meta”.

There are also some new sound effects and music coming to Airframe Ultra! Those of you who played in the very first beta may remember that our first test had no music at all– that’s how early in the development cycle we wanted players to test! Last time, there was some positive feedback from the community since we started adding them in Beta 2 and the master of sound design, James has whipped up some great tunes for this one. 

Maps

In this beta, there will be three maps that you can play with– which means three maps to find all the shortcuts to your heart’s content. It’s OK. The devs understand. I honestly find it pretty funny and we are happy that people are having fun with the maps. If you want to see the different shortcuts and tricks the community has found in past betas, they have been recording them in the Tech and Skips Wiki! (Unfortunately, some of these are now patched out– sorry, racers.)

For fans of Fight Club and hanging out on the couch, Warehouse is one of the maps that will be staying in the map pool! As a simple, straightforward testing ground, this one will remain in all our betas going forward. Plus, we know how much the community loves hanging out on this map and we couldn’t take that away from you. Have fun at the Warehouse.

Storm Drain makes a return from the first beta and it has a new look! The devs have been toiling  with some new ideas for the map and revamped it a bit. I won’t get into any details into what has changed, I’ll leave that up to you to discover.

That last and final map is our newest addition to the roster, Ocean Drive. Starting high up alongside a massive megashipyard, you’ll drive along the coastline on the narrow highway roads populated by other drivers. But this track takes you down to the water level too, through a shantytown, up drainage sluices and even out on the waves themselves. That’s all I’ll mention of the new track, I can feel James behind me readying his metal pipe if I say more. 

Jackrabbit

Jackrabbit has entered the race and you have no chance to keep up. Working as a mechanic on their own airframe deep in the Megashipyards of Slabtown, she has optimised everything from aerodynamics to boosts to give herself the most speed. She knows how to use the track around her to stay ahead of the competition and leaves the fighting to the less intelligent.  

Join the beta for the exclusive Jackrabbbit skin!

Ready your Airframes and get your metal pipes, Beta 3 is right around the corner. And as another sneak peak– our crew will face off against racers like you in our Friday livestream! Tune in to and see if you can beat me, Fae and a few other folks from the team when we roll up on the new map!

See you on the streets,

-riv otter

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