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All Hail the Orb›Events›Hotfix #2: The Devotion Continues! (Post-Game Play & Fixes)
In-game event

Hotfix #2: The Devotion Continues! (Post-Game Play & Fixes)

All Hail the Orb · published 4 months ago · build 22962345

All eventsPlayers around this dateRead on Steam

Hey Devotee's
First & foremost, we want to issue a massive, heartfelt thank you, and a sincere apology.As a small three-person team (with only one of those being the developer!), launching All Hail The Orb has been an incredible milestone, but we know the launch wasn't as smooth as it should have been. Between the progression blockers, some massive oversights, and our initial hotfix causing some unexpected chaos (yeah, we really quacked that one up), we know some of you were left frustrated.We hear you, we are still learning, and we have been working around the clock to fix our oversights and implement the features you've been requesting! We are truly sorry for the frustration we have caused each and every one of you, and we hope that this massive hotfix will show you that we are working hard to try and right our wrongs!


We know this update won't magically fix every single bug in the game, and there are still a several lingering issues that we are hunting down. Please know we are working incredibly hard to identify and remove them. This game means the world to us, and we want to make sure every single one of you can enjoy it to its absolute fullest!You gave us your feedback, and we listened!
Here is what we've packed into All Hail The Orb Hotfix #2:

ːsteamthumbsupː The Big Feature: Post-Story Play!

  • The Devotion Continues This was one of the biggest things people didn't like about our game, was that once you hit the end point and completed the story that was it, you could no longer go back in and complete any achievements you may of missed originally. We have gone ahead and changed how the whole end game works, It now allows you to continue the game as normal and get those final achievements you need after completing the story.

ːsteamthumbsupː Major Bug Fixes: Progression and more!

  • The Obelisk Experience Block Has Been Sacrificed!
    We fully fixed the obelisk expierience issue, that would see your progression locked if you fed it all the requested resources before hitting dungeon level 10. You should now register you being at level 10 whether or not you have filled it with all the requirements.

  • Stuck Resources Fixed
    Duckinite Ore will no longer get awkwardly stuck at 2K/5K instead of finishing.

  • Math Is Hard
    Selling mushrooms in the Mushroom Grotto now correctly rounds your gold coins to max capacity instead of taunting you at 499,998/500,000,

  • Mushroom Grotto Scaling
    Fixed the overflow issue when you hit ridiculous numbers of Mushrooms to sell, It now properly uses alphabetic notation (K, M, B, T)

ːsteamthisː Cultist & Duck Management!

  • Cultists Grew Some Brain Cells
    Cultists will now correctly (mostly) navigate to their assigned location when a spot clears up, no longer suffering from spontaneous amnesia about what thier jobs were, when another cultist takes their spot.

  • Duck Generator Tweaks
    We reblanced the Duck Generator......again so it is no longer super long or super quick to get the Duck Energy needed for some Ducksome upgrades!

  • Divine Naming Rights
    Originally there was an edit button on the ducks in the duck management systme, While it did nothing at the time, We ultimately decided to remove it instead of adding the ability to rename your ducks. This was a team decision as our way of honoring and respecting those in our community who custom designed and named Ducks for our game! We hope you will understand.

ːsteamthisː Quality of Life & Performance:

  • Save Your Frames & Your PC!
    We've added a new setting to toggle all major particles on and off in the game, If the late-game flying resources tanks your frames, or you just don't like the visual overload of all the particles, Flip this switch!

  • Persistent "Hide Maxed" Toggle
    Before if you had the "Hide Maxed" checked in the upgrade menus, and you quit out, it would toggle itself off, just out of spite. So we have gone in and ensured that once its toggled on, even if you quit and close the game, it will remain toggled correctly when you load back it......a ball & chain might of been used here.

  • Showing Off The Amazing Team!
    We finally added the credits to the main menu, meaning you no longer have to finish the entire game to see the amazing team and community members behind All Hail The Orb.

Thank You again to everyone who took the time to leave feedback, report bugs and stick with us while we smoothed out the massive wrinkles in our game, Your patience means the world to us! If you are enjoying the fixes and the new post-story play, Please consider leaving a positive review, It helps our tiny team more than you know!

Now.....get back in there....The Orb and the Secret Dweller awaits!

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