You wake up with no memories, surrounded by the infected, with only one clue to your past: a brilliant, socially awkward scientist named Taylor. By day, you scavenge for the supplies he needs to synthesize a vaccine. By night, you uncover a side of him that doesn’t fit his logical daylight rules. In a world this dangerous, protecting your secret connection may be just as hard as surviving the wasteland.
How long can you keep the secret? And how far will you go to protect him?
To everyone who played the demo, shared feedback, and kept the game on your wishlist: thank you. As a solo developer, your support is what made this possible.
And one quick favor: if you play the game, please consider leaving a review on Steam. Reviews make a huge difference for indie games, and I’ll be reading them closely. I care a lot about what you enjoyed, what kind of scenes you want more of, and what you’d like to see next.
If you leave a review or post in the Community Hub, I’d especially love to know:
What did you like the most?
What balance of scenes do you prefer? (Domestic, cute, spicy, or story-focused?)
What kinds of gifts, outfits, or scenes would you love to see in the future?
Would you rather see more updates for AWF, or a brand new game next?
Thank you again for all the support. 💚