
Hello everyone! I’ve been hard at work expanding the game, and today’s update brings a massive new challenge along with some much-needed firepower and several key bug fixes.
This is by far the most intense part of the game yet. I’ve designed Survival Mode to be an unforgiving experience where you face relentless waves of enemies.
High Stakes: If you die, it’s game over. You'll need to stay sharp to survive.
Earn & Arm: Use the credits you gain during the match to buy weapons and even the odds.
New Atmosphere: I’ve added an exclusive music album specifically for this mode to enhance the tension.
A classic addition to the arsenal. You now have the precision to vaporize enemies from a distance.
Adjustable Zoom: You can now change your scope zoom to fit your playstyle.
Tactical Advantage: This adds a whole new layer to how you can approach engagements.
Gameplay & Balance
Spawning Logic: Fixed a frustrating issue where Ploy and Yuki could spawn too close to you. This was unfair and could instantly end a run, so I’ve adjusted the distances to protect your progress.
Objective Radius: I’ve reduced the activation radius for objectives in the Lost World so you aren't forced into objectives you aren't ready for.
New Player Hints: Added extra hints for each game mode in the Main Menu to help you understand the mechanics before you jump in.
Bug Fixes & Visuals
Animation Cleanup: Fixed a bug where Yuki was trying to punch using another character's animation (it looked a bit strange, but it's gone now!).
Map Polishing: Fixed missing materials on various static meshes throughout the Lost World map.
Survival Logic: Fixed a bug where waves would keep spawning even after the player had died.
I’m constantly looking at your feedback to make the experience better. If you run into any issues with the new Survival mode or the Sniper Rifle, please let me know in the discussion forums!