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Deck of HauntsEventsV1.27b: Card balancing and small changes to the building cost system.
In-game event

V1.27b: Card balancing and small changes to the building cost system.

Deck of Haunts · published 25 Feb 2026, 13:57 UTC · build 22092274

All eventsPlayers around this dateRead on Steam

Based on player feedback and all of the extra content we've been pouring into the game, we decided to do a little card balancing pass.

Apart from that, some cost-calculations during the building phase were still off but we have corrected them! You can now also see the Essence cost above all the rooms where it changed this night.

  • Enabled per room feedback for their contribution to the total cost of building that night.

  • Balance Cards:

    • Cascading Mechanism

      • Default: Now only applies to 1 trapped room and adjacent rooms.

      • Upgraded: applies to all trapped rooms for 1 AP.

    • Dim Reflection

      • Default: Costs 1 AP (From 0)

      • Upgraded: Costs 1 AP (From 0)

    • Propagating Nightmares

      • Phobias generated are limited to the max hand size.

      • Costs 1 AP (From 0)

      • Buffed the Phobias

        • 3 Damage

        • 2 Drain

    • Weight of the world

      • Now does 1 Tension for every trait and 1 Damage for every Hex the target Human has..

Fixed Bugs

  • Fixed inconsistent essence cost between move, remove, and undo actions during the building phase.

  • Fixed a crash that could occur when opening the Scenario Builder screen with no custom scenarios.

  • Fixed Ominous Chants.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻

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