Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deck of HauntsEventsV1.27: Complete rework of the building cost calculation and improved card art.
In-game event

V1.27: Complete rework of the building cost calculation and improved card art.

Deck of Haunts · published 20 Feb 2026, 14:56 UTC · build 22021007

All eventsPlayers around this dateRead on Steam

We've seen it pop up here and there for a while now... strange building-cost cheesing tactics and players imagining how the building cost could be handled differently.

Well, we think we've solved it!

Instead of calculating an Essence cost on every move you make (as it was previously), you can now move things around, add rooms, delete and upgrade them and the "payment" will be at the end when you hit the "End Building" button. There are more changes to it as well, as you can read here below:

Changes

  • Reworked the building phase to use a “pay at checkout” system:

    • A room can be moved multiple times. The checkout value will update accordingly and you will only pay for the final position.

    • Removing rooms now refunds you the essence it cost to place them.

    • Removing upgraded rooms now gives you the matching card back.

  • Some improved card art here and there.

Fixed Bugs

  • Fixed a crash at startup that users who tested (Community Testers) the scenario builder and had a crash while building a custom layout could experience.

Let us know what you think of the new building cost system! The Nightmare mode might have gotten a bit more difficult now for some because of this change 🪦

As you might have spotted in the change list (and title), we also have some improved card art here and there. Some examples:

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻

And again, a big thank you for playing and all your feedback ❤️

PS: We are LOVING playing your custom scenarios!

More from Deck of Haunts

Other announcements

All events
Deck of HauntsGame update4 Sep 2026V1.41C: Small fixes and balances.(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…Major update1 Sep 2026V1.41: Massive human navigation and room building update!Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…