
Hey Squad,
Just a few more days until you can get your hands on the full game. We hope you're as excited as we are!
We have been putting in the final touches and we're bringing a lot of that work into the demo. This is very likely to be the last demo patch before release.
This update introduces a revamped audio system that makes weapons sound better, grenades sound more explosive, and provides much better spatial awareness. Note that your audio settings will be reset to default values.
There's a lot more in this update so here's the full list:
Implemented new audio system with better spatial audio and distance filters
Bumped Crit Chance permanent upgrade to 2% and 4% for Tier I and Tier II, respectively
Added missing common upgrade cards for Roll Cooldown and Grenade Cooldown
Added clarification on Max Health cards that the same amount of health is applied as a heal
FPS cap will now default to 60 for new players
Added a 10min timeout for AFK players on public multiplayer lobbies
Automatically un-ready players when game settings changed
Tweaked XP bar animation speeds
Players' locomotion animations now adjust to match movement upgrades
Fixed a number of issues caused by cancelling a lobby search when a lobby had already been found
Fixed some stats in the upgrades tab showing incorrect values and improved their descriptions
Fixed issue where some enemies stopped processing bullet hits in endless mode
Fixed kick button not being disabled if a player joins after the host is ready