
Will now gain Haste and Divine Shield when played during Mana Frenzy, even if not played impatiently
Attacks now also inflicts Slow
Now has Accursed Ascension: Reduce cost by 2
Instead of adding 3 random Zen-Chi minions to your deck, it will now give you a 1–3 cost, a 4–6 cost, and a 7+ cost Zen-Chi minion card
Revelry effect changed to "Gain Haste"
Revelry effect changed to "Gain Haste"
Revelry effect changed to "Gain Haste"
Damage per explosion reduced from 50 to 40
Tech cost reduced from 25 to 20
Explosion radius increased from 3.5 to 4
Destroy threshold reduced from 40% to 30% health
Cost reduced from 2 to 1
Sacrifice cost reduced from 3 to 2
Health increased from 300 to 350
Cost reduced from 8 to 7
Healing when killing a Marked for Death minion reduced from 200 to 100
Range reduced from 8 to 6
Health increased from 140 to 150
Health increased from 1200 to 1300
Pull strength increased from 10 to 14
Duration increased from 5 to 6 seconds
Now have Slitherbind (1)
Now applies to any minions that cost 4 or more
Cost reduced from 2 to 1 when not copying a minion
Karmic Shield will always deal at least 40 damage