Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shattered Pixel Dungeon›Events›v3.2.2
Game update

v3.2.2

Shattered Pixel Dungeon · published 12 months ago · build 19730122

All eventsPlayers around this dateRead on Steam

Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.2.2!

This is the first of those 'technical improvements' patches I mentioned previously. Several changes have been made to modernize some aspects of Shattered Pixel Dungeon on Android, as well as a few smaller changes on iOS and internal changes on other platforms.

One more change that I'm delaying for another patch is adjustments to screen layout logic to better support hole punches and small notches. No promises, but I'd like to let devices with smaller cutouts (like hole punches) play the game in true fullscreen. This may also extend to iOS users and the compact dynamic island.

Here is a full list of changes:



Misc. Changes
Android Changes:
- Removed landscape/portrait setting, game now uses system orientation instead. This is more consistent with the iOS version, and will be required in the future by Google anyway.
- 'Fullscreen' (hiding the nav bar or gesture bar) now defaults to on, and is forced on if no nav or gesture bar is present.
- Shattered Pixel Dungeon now requires Android 5.0+, up from 4.0+.
- Fully removed Power Saver setting, which was already hidden for Android 4.4+ devices anyway.
- Sharing Gameplay Data now requires Android 6.0+, up from 4.1+.
- Updated various Google Play libraries.

Other Changes:
- 'Fullscreen' (drawing over the home indicator) is now always on for iOS users, as iOS 26 is about to always auto-hide the home indicator anyway.
- Updated various internal code libraries.
- Desktop JAR build now requires Java 11+, up from 8+.
- Slightly adjusted the visuals at the end of the prison region.

Bugfixes
Fixed the following bugs:
Caused by v3.2.1:
- Text resolution on mac retina displays being reduced to 0.25x from 0.5x instead of increased to 1x (sorry!)
- Thrown clubs and hammers giving hero extra turns in rare cases
- Rare crash bugs

Caused by v3.2.0:
- Potential exploits relating to explosive curse and thrown weapons
- Liquid metal stating upgrades increase cost by 33% when it is actually 35%
- Hero rarely dodging while affected by stone glyph.
- Minor textual errors

Existed prior to v3.2.0:
- Upgrade window not accounting for metamorphed runic transference talent
- Keyboard on iOS not showing return key on multiline text windows
- UI layout issues with long custom seeds
- On-equip ID talents not setting items to be ready to be IDed by Oblivion Shard
- 'Taking the Mick' badge not unlocking if the final boss was killed via explosive curse
- Shield of Light not applying to skeleton bone explosion
- Paralysis resist not functioning correctly over multiple applications of paralysis
- Transmogrified statues not always clearing their journal landmark entry on death

More from Shattered Pixel Dungeon

Other announcements

All events
Community15 Aug 2026Coming Soon to Shattered: The Vault Quest!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, a…Community28 Jul 2026Status Update: v4.0 Beta Soon!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey Dungeoneers, time for a little update! Just about 2 months ago I gave an ETA that v4.0 would be ready for beta in July, hopefully earlier in the month. We're now reaching the end of July, so how's that looking? v4.0 is extremely close to being beta-ready, but to ensure that it's not rushed (a…Community1 Jun 2026Coming Soon to Shattered: New Enchants and Pixel Art!(For the best viewing experience, please read the original copy of this post on Shatteredpixel.com) Hey folks! Sorry for the extended wait, I'm back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July , hopefully earlier in the month. In this…